
This item will automatically be transmogrified when you leave the level.rejuvenating iron plate armour (3 def, 7 armour)
Requires:
- Strength 22
- Talent Heavy Armour Training (level 3)
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Defense: +3 (+2 eff.)
Fatigue: +20%
Life regen: +2.10
Stamina each turn: +0.60
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.shimmering yew magestaff (20-24 power, 4 apr, arcane element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent granted: +1 Command Staff
Mana each turn: +0.10
Maximum mana: +38.00
Spellpower: +9 (+9 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.pair of iron boots of tirelessness (0 def, 3 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Stamina each turn: +0.30
Maximum stamina: +10.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.thought-forged iron greatsword of paradox (18.5-29.6 power, 1 apr)
Requires:
- Strength 11
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 1
It must be held with both hands.
Base power: 18.5 - 29.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +1
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 14% chance to cause random gloom
Damage (Melee): +7 temporal / +7 mind
When wielded/worn:
Damage when hit (Melee): 7 temporal
Changes stats: +2 Cun / +2 Wil
Changes resistances: +9% temporal
Massive two-handed swords.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.iron greatmaul of massacre (27-40.5 power, 1 apr)
Requires:
- Strength 11
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 27.0 - 40.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +1
Crit. chance: +0.5%
Attack speed: 100%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.elemental dwarven-steel greatmaul of shearing (43-64 power, 2 apr)
Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 87 cold damage (1/turn)
When wielded/worn:
Accuracy: +10 (+9 eff.)
Armour penetration: +10
Changes resistances penetration: +12% cold / +10% all
Changes damage: +10% cold
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
