
Rogue's Gallery (12 def, 0 armour)2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
Stats +10 Cun
----- def -----
Defense +12 (+4 eff.)
Resists +20% nature
On falling below 20% of your max life, releases a cloud of smoke, confusing nearby enemies and giving you stealth and a chance to avoid incoming damage for 5 turns.
Cause the next damage you deal to inflict crippling poison (does not recharge until used), dealing minor poison damage and causing your target to have a 10% chance to fail all talents.
Uses 12 power out of 12/12
Activation is instant.
Lined with reactive mechanisms, this cloak is equipped for any situation you might possibly encounter, and several you couldn't possibly encounter!
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19.5 power, 20 apr) =try=1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 100% Dex
Acc+ +0.5% APR / acc
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour) =vault=3.0
T2 head armor
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Melee+ 0 % chance to summon an orc spirit
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+4 eff.)
Spell.save +12 (+5 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour) =try, store=17.0
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+8 eff.)
----- def -----
Armour +50
Defense +40 (+13 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+12 eff.)
Spell.save +35 (+12 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Garkul's Teeth =vault=0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+9 eff.)
Mind.save +18 (+6 eff.)
Die.at +0.00 life
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 4.0
Pwr.cost 10 out of 2/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 131.91 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Dreamweaver =try=4.0
T4 steamgun 1H weapon
Reqs Shoot
[Unique]
Psionic/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +7
Proj.spd +600%
Uses 2.0 Steam
While equipped:
dps ----------
Mind.crit +7%
Steampwr +5 (+1 eff.)
Mind.pwr +15 (+4 eff.)
Throw the gun and cause it to explode, dealing by 348 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns.
Uses 20 power out of 20/20
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.
This item has been sent to the Item's Vault.

Fanged Collar =store=0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+7 eff.)
Spell.save +15 (+5 eff.)
Mind.save -7 (-2 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

dragonbone totem of healing 'Prismradiance' [power 494] (14 cooldown)2.0
T5 totem charm
[Rare]
Nature
While equipped:
Stats +2 Con
dps ----------
Dmg.mod +15% physical
Melee Ret 10 mind
---------- misc
Max.stam +30.00
Light +2
Heal yourself and all friendly characters within 10 spaces for 494
Puts all charms on 14 cooldown
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
