
Tooth of the Mouth (dig speed 12 turns)Requires:
- Level 15
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

stealthy pair of hardened leather boots of rushing (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +2 Str / +4 Dex / +3 Con / +5 Lck
Stealth bonus: +11
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

mule's steel ring of aether (+13%)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Fatigue: -4%
Changes resistances: +13% arcane
Changes damage: +13% arcane
Maximum encumbrance: +24
Rings make your fingers look great!
This item has been sent to the Item's Vault.

movement infusion of the titan (speed 626%; cd 9)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 626% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Spectral CageRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% cold
Changes resistances penetration: +10% cold
Changes damage: +15% cold
Spellpower: +10 (+6 eff.)
Light radius: +5
It can be used to release a will o' the wisp that will explode against your foes for 154 cold damage (based on your Magic)
Activation costs 20 power out of 20/20.
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.

Newly picked upFrost Treads (1 def, 4 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+0 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Wil / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

movement infusion of the titan (speed 943%; cd 8)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 943% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Mirror ShardsRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 174 strength, based on Magic) for 5 turns
Activation costs 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

drakeskin leather cap 'Isaralevena' (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +4 (+1 eff.)
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 4 mind
Changes stats: +8 Str / +2 Dex / +4 Con
Changes resistances: +10% blight / +10% darkness
Spell save: +10 (+4 eff.)
Mental save: +19 (+6 eff.)
Equilibrium when hit: +0.12
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 4 turns.
A cap made of leather.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Newly picked upChoker of Dread
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Blindness immunity: +100%
Spellpower: +5 (+5 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Newly picked upalchemist's lamp of corpselight
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +5% blight / +6% darkness
Spellpower: +4 (+4 eff.)
Spell crit. chance: +4%
Light radius: +4
Infravision radius: +4
See invisible: +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 30 blight damage or heals 42 life.
Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
