
The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 10 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* inflicts bonus temporal damage and slows target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +12% temporal / +10% physical
It can be used to activate talent Rethread (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Rethread the timeline, dealing 71.83 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Gleamwisp the dwarven-steel mail armour (3 def, 8 armour)Requires:
- Strength 28
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+2 eff.)
Fatigue: +16%
Damage when hit (Melee): 12 temporal
Changes resistances: +6% temporal / +17% fire
Changes damage: +3% light / +15% temporal
A suit of armour made of mail.
This item has been sent to the Item's Vault.

ArthifangRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour penetration: +8
Defense: +8 (+4 eff.)
Changes stats: +2 Cun
Critical mult.: +10.00%
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

stralite amulet 'Getyfast'Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour: +6
Defense: +8 (+6 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage (Melee): 9 light / 9 darkness
Effects when hit in melee:
* 12% chance to blind
* 9% chance to inflict 15% damage reduction
Damage when hit (Melee): 8 mind
Changes stats: +6 Mag
Changes resistances: +9% acid
Changes resistances cap: +5% all
Changes damage: +8% light / +11% darkness
Critical mult.: +5.00%
Physical save: +21 (+7 eff.)
Mental save: +6 (+2 eff.)
Mindpower: +4 (+2 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.

blood-soaked pair of dwarven-steel boots of evasion (12 def, 4 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +4.0%
Physical power: +4 (+1 eff.)
Armour: +4
Defense: +12 (+8 eff.)
Fatigue: +3%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 8 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Dmg.mod +10% arcane
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Crown of Burning Pain (8 def, 0 armour)4.0
T3 head armor
Reqs Cun 25
[Unique]
Arcane
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Dmg.mod +20% fire
----- def -----
Armour +0
Defense +8 (+5 eff.)
Fatigue +4%
Resists +20% fire
Meteor Rain:
Level 2.0
Pwr.cost 38 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 49.67 fire and 47.51 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
