
Brandbiter the voratun greatsword (64-102 power, 39 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Random Unique]
Arcane/Master
Weapon Damage 63.5 - 101.6 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +39
Critical Rate +5.0%
Attack Speed 100%
Phasing +28%
On-hit +8 blight
On Hit:
* 22% chance to reduce strength, dexterity, and constitution by 23
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +10 Con
offense ------
Physical Crit +17.0%
Physical Power +19 (+5 eff.)
Ignore resists +10% blight +16% physical
When Hit 6 blight
defense ------
Resistance +6% blight +6% fire
Disarm Resist +41%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 231.08 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+17 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Borosk's Hate (60-96 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Master
Weapon Damage 60.0 - 96.0 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* 25% chance to strike the target again.
While equipped:
Stats +10 Str +5 Dex +15 Con
other -------
Masteries
+0.20 Technique/Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.

Anmalice (47-66 power, 20 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Psionic/Unknown
Weapon Damage 47.0 - 65.8 Physical
Uses 10% Wil, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
offense ------
Mindpower +9 (+3 eff.)
Damage +8% mind
defense ------
Mind save -30 (-10 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+10 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+4 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Windborne Azurite0.0 Encumbrance
T4 blue gem
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Dex
Move Speed +20%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Move Speed +15%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+6 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning 1
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
offense ------
Spellpower +15 (+7 eff.)
Mindpower +15 (+5 eff.)
On-Hit 10 acid 10 fire 10 lightning
10 cold
Damage +25% acid +25% fire +25% cold
+25% lightning
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire +25% cold
+25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 38 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 26 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Airkill (0 def, 2 armour)1.5 Encumbrance
T2 hands armor
[Rare]
Nature
While equipped:
offense ------
On-Hit 7 fire
Damage +30% lightning +11% fire
Ignore resists +5% lightning
defense ------
Armor +2
Fatigue +3%
Resistance +7% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)2.0 Encumbrance
T1 head armor
[Unique]
Nature
While equipped:
offense ------
Damage +10% lightning +10% cold
defense ------
Resistance +10% lightning +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
Call Lightning:
Effective talent level: 1.0
Power cost 15 out of 30/30.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 24.66 to 73.97 lightning damage (49.31 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.
