
Armuvor the Daytouch (17.5-19.25 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Power 17.5 - 19.3 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
On Hit.r1 +8 light
On Crit.r2 +8 light
While equipped:
dps ----------
Mind.crit +5%
Mind.pwr +15 (+9 eff.)
All.spd +2%
Melee+ 9 fire
Dmg.mod +15% darkness +6% light
+3% cold +13% mind
+7% fire
Res.pen +15% fire +10% mind
+6% darkness
----- def -----
Resists +8% fire
---------- misc
Max.hate +7.00
Light +3
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Aerimibeth (80-128 power, 4 apr)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 80.0 - 128.0
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 31% chance to reduce strength, dexterity, and constitution by 20
Damage (Melee): +25 blight
Damage (radius 1) on hit: +26 fire
When wielded/worn:
Changes resistances: +3% mind
Changes resistances penetration: +15% blight / +20% mind
Changes damage: +3% mind
Massive two-handed swords.
This item has been sent to the Item's Vault.

Tempestpall (57-86 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.0 - 85.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Curse of Impotence (20% chance level 5).
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +20 lightning
Damage (radius 1) on hit: +13 fire
When wielded/worn:
Damage when hit (Melee): 4 fire
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Tundratrail (45-63 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +5 nature
Damage (radius 1) on hit: +4 light
Damage (radius 2) on crit: +53 fire
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +6% light / +3% cold
Changes resistances penetration: +10% cold / +16% fire
Changes damage: +15% cold
Global speed: +6%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Anmalice (47-66 power, 20 apr)Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-13 eff.)
Mindpower: +9 (+3 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

rejuvenating drakeskin leather armour of spell shielding (20 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+6 eff.)
Fatigue: +8%
Changes resistances: +7% arcane
Spell save: +18 (+6 eff.)
Life regen: +3.90
Stamina each turn: +1.70
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Gelle (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+4 eff.)
Physical crit. chance: +8.0%
Physical power: +9 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 13%
Changes resistances penetration: +15% mind / +5% acid
Changes damage: +6% acid / +30% temporal
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Mana each turn: +0.41
Spellpower: +38 (+25 eff.)
Spell crit. chance: +17%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 26 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Cutheregohir (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +5 Wil / +9 Con
Changes resistances: +10% blight / +13% light / +11% darkness
Changes resistances penetration: +5% mind / +15% blight
Mental save: +13 (+5 eff.)
Hate when firing a critical mind attack: +4.00
Mindpower: +10 (+5 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
