
elven-wood magestaff 'Chargekarma' (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 lightning
Changes stats: +4 Dex / +13 Mag / +7 Wil / +9 Cun
Changes resistances penetration: +12% fire
Changes damage: +9% lightning / +25% fire
Talent granted: +1 Command Staff
Physical save: +9 (+4 eff.)
Spell save: +9 (+5 eff.)
Mental save: +11 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +12 (+9 eff.)
Spell crit. chance: +9%
See invisible: +9
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Olykhad (78-124 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 77.5 - 124.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +28 temporal
Damage (radius 1) on hit: +20 arcane
When wielded/worn:
Physical crit. chance: +21.0%
Changes stats: +1 Cun / +2 Con
Changes resistances: +13% temporal
Changes resistances penetration: +10% arcane
Infravision radius: +1
Massive two-handed swords.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 17.26 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Faledil the Scaldwell (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +3 Str / +6 Wil / +5 Cun / +4 Con
Changes resistances: +15% fire
Changes resistances penetration: +15% fire
Changes damage: +12% fire / +6% cold
Physical save: +11 (+4 eff.)
Spell save: +11 (+4 eff.)
Mental save: +13 (+4 eff.)
Spellpower: +9 (+2 eff.)
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 3.9
Power cost: 25 out of 25/25.
Range: 9
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Armifang (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 11%
Changes stats: +1 Dex / +5 Mag / +4 Wil / +7 Cun
Changes resistances penetration: +5% acid
Changes damage: +9% acid
Mental save: +12 (+4 eff.)
Life regen: +3.00
Spellpower: +5 (+1 eff.)
Infravision radius: +1
Damage Shield Power: +9%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+3 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
