
The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

dwarven-steel shield 'Ce'Niba' (8 def, 2 armour, 82 block)Requires:
- Strength 24
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+2 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +12%
Damage (Melee): 8 cold
Damage when hit (Melee): 13 ice / 12 arcane
Changes resistances: +5% arcane / +3% mind
Changes damage: +6% mind
Talent granted: +3 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Coalwaker of the Blightspawn (3 def, 12 armour)Requires:
- Strength 28
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +12
Defense: +3 (+1 eff.)
Fatigue: +16%
Effects on melee hit:
* 15% chance to daze at end of turn
Effects when hit in melee:
* 28% chance to disease
* 29% chance to inflict 15% damage reduction
Damage when hit (Melee): 16 lightning
Changes resistances: +9% acid / +9% cold / +5% arcane
Changes resistances penetration: +10% lightning / +10% arcane
Allows you to breathe in: water
Life regen: +2.70
Maximum life: +112.00
Healing mod.: +17%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

dwarven-steel shield 'Grinundil' (8 def, 12 armour, 39-46.8 power, 76 block)Requires:
- Dexterity 24
- Talent Agile Defense (level 1)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 39.0 - 46.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +3.5%
Block value: +76
On weapon hit:
* 22% chance to daze at end of turn
* deal bonus physical damage equal to your armor
On weapon crit:
* smash the target with your shield crippling them
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7 (+3 eff.)
Armour: +12
Armour Hardiness: +8%
Defense: +8 (+2 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 8 lightning
Damage when hit (Melee): 21 lightning
Changes resistances: +6% cold / +19% physical
Talent granted: +3 Block
Confusion immunity: +20%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Eclipseorder of the BlightspawnRequires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 30% chance to corrode armour by 30%
Effects when hit in melee:
* 36% chance to disease
* 29% chance to inflict 15% damage reduction
Changes stats: +4 Cun / +6 Wil
Changes resistances: +37% acid / +17% temporal / +18% fire / +20% cold / +14% lightning
Changes resistances penetration: +15% acid
Changes damage: +17% temporal
Mindpower: +12 (+6 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

Eremuhir the voratun battleaxe (54.5-81.75 power, 4 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +21 darkness
Burst (radius 1) on hit: +4 arcane / +12 temporal
Damage against: +27% Living
When wielded/worn:
Accuracy: +13 (+3 eff.)
Armour penetration: +16
Physical power: +16 (+5 eff.)
Changes stats: +7 Con
Changes resistances penetration: +5% temporal / +22% physical
Changes damage: +3% arcane / +3% temporal
Disarm immunity: +38%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Ereleyon'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Mastery: Master Marksman
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +21 lightning / +14 acid
When wielded/worn:
Ranged Defense: +6 (+1 eff.)
Changes resistances: +6% cold / +3% fire
Changes resistances penetration: +11% physical
Changes damage: +22% lightning / +15% physical / +14% acid
Teleport immunity: +10%
Spellpower on spell critical (stacks up to 3 times): +2
Maximum vim: +20.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Ranged Defense: +15 (+3 eff.)
Damage (Ranged): 75 lightning
Changes stats: +5 Dex / +7 Mag
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air
Spellpower: +20 (+13 eff.)
Movement speed: +10%
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires:
- Dexterity 40
- Talent Agile Defense (level 1)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stats: 20% Mag, 100% Str
Damage type: Temporal
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +4.5%
Block value: +325
When this weapon hits: Turn Back the Clock (25% chance level 3).
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +0%
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +5 Block
Spell save: +20 (+6 eff.)
Spellpower: +12 (+9 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +30
Fatigue: +25%
Damage when hit (Melee): 30 physical
Changes stats: +10 Str / +10 Con
Changes resistances: +20% physical
Physical save: +15 (+4 eff.)
Life regen: +0.00
Blood Charges: 0
It can be used to drain blood from all creatures within range 5, causing them to bleed for 281.25 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 15 power out of 25/25.
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
