Kinetic Focus (88% power, 18 apr, physical damage)
3.0
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 89% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Physical
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+3 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
Kinetic Focus (88% power, 18 apr, physical damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 89% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Physical
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+3 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
The Jolt
2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
dps ----------
Dmg.mod +10% mind +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.
The Jolt2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
dps ----------
Dmg.mod +10% mind +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.
Staff of Destruction (120% power, 4 apr, cold element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 100% Mag
Dmg Cold
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (120% power, 4 apr, cold element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 100% Mag
Dmg Cold
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
savior's stralite ring of life
0.1
T4 ring jewelry
[Ego+]
Nature/Master
While equipped:
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +11 (+3 eff.)
Mind.save +13 (+3 eff.)
Max.HP +61.00
HP.reg +12.00
Heal.mod +14%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
savior's stralite ring of life0.1
T4 ring jewelry
[Ego+]
Nature/Master
While equipped:
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +11 (+3 eff.)
Mind.save +13 (+3 eff.)
Max.HP +61.00
HP.reg +12.00
Heal.mod +14%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
crackling voratun shield of crushing (0 def, 10 armour, 184% power, 195.5 block)
7.0
T5 shield armor
Reqs Shield usage training
[Ego++]
Arcane/Master
When used to Attack:
Power 185% Range: 1.2x
Uses 100% Str
Dmg Physical
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +196
Melee+ +14 lightning
On Crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +15.0%
Phys.pwr +6 (+2 eff.)
Melee Ret 10 lightning
----- def -----
Armour +10
Fatigue +8%
Resists +15% lightning
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
crackling voratun shield of crushing (0 def, 10 armour, 184% power, 195.5 block)7.0
T5 shield armor
Reqs Shield usage training
[Ego++]
Arcane/Master
When used to Attack:
Power 185% Range: 1.2x
Uses 100% Str
Dmg Physical
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +196
Melee+ +14 lightning
On Crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +15.0%
Phys.pwr +6 (+2 eff.)
Melee Ret 10 lightning
----- def -----
Armour +10
Fatigue +8%
Resists +15% lightning
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)
3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+3 eff.)
Spell.save +12 (+3 eff.)
Mind.save +12 (+3 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+3 eff.)
Spell.save +12 (+3 eff.)
Mind.save +12 (+3 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Icy Kill (143% power, 10 apr)
1.0
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Power 144% Range: 1.3x
Uses 50% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
Icy Kill (143% power, 10 apr)1.0
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Power 144% Range: 1.3x
Uses 50% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
stormbringer's dwarven-steel battleaxe of enduring (137% power, 2 apr)
3.0
T3 battleaxe 2H weapon
[Ego++]
Nature
Power 137% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +2
Crit +6.5%
Atk.spd 100%
On Crit.r2 +19 lightning +34 cold
While equipped:
Stats +12 Con +10 Wil
dps ----------
Mov.spd +39%
Res.pen +19% lightning +14% cold
----- def -----
Max.HP +82.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
stormbringer's dwarven-steel battleaxe of enduring (137% power, 2 apr)3.0
T3 battleaxe 2H weapon
[Ego++]
Nature
Power 137% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +2
Crit +6.5%
Atk.spd 100%
On Crit.r2 +19 lightning +34 cold
While equipped:
Stats +12 Con +10 Wil
dps ----------
Mov.spd +39%
Res.pen +19% lightning +14% cold
----- def -----
Max.HP +82.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
thorny mindstar 'Nimbushunter' (93% power, 24 apr, nature damage)
3.0
T3 mindstar 1H weapon
[Rare]
Nature
Power 93% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +6.5%
Atk.spd 100%
Phasing +20%
On Crit.r2 +12 lightning
While equipped:
Stats +2 Con
dps ----------
Mind.crit +3%
Mind.pwr +6 (+2 eff.)
Dmg.mod +27% lightning +18% acid
----- def -----
Heal.mod +22%
Heal/summ +31
---------- misc
Stam/turn +3.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
thorny mindstar 'Nimbushunter' (93% power, 24 apr, nature damage)3.0
T3 mindstar 1H weapon
[Rare]
Nature
Power 93% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +6.5%
Atk.spd 100%
Phasing +20%
On Crit.r2 +12 lightning
While equipped:
Stats +2 Con
dps ----------
Mind.crit +3%
Mind.pwr +6 (+2 eff.)
Dmg.mod +27% lightning +18% acid
----- def -----
Heal.mod +22%
Heal/summ +31
---------- misc
Stam/turn +3.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour)
9.0
T5 light armor
[Ego+]
Nature/Master
While equipped:
dps ----------
Phys.spd +15%
Spell.spd +15%
Mind.spd +15%
----- def -----
Armour +8
Defense +20 (+8 eff.)
Fatigue +8%
HP.reg +5.30
---------- misc
Stam/turn +1.50
A suit of armour made of leather.
This item has been sent to the Item's Vault.
rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour)9.0
T5 light armor
[Ego+]
Nature/Master
While equipped:
dps ----------
Phys.spd +15%
Spell.spd +15%
Mind.spd +15%
----- def -----
Armour +8
Defense +20 (+8 eff.)
Fatigue +8%
HP.reg +5.30
---------- misc
Stam/turn +1.50
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)
1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 119% Range: 1.1x
Uses 40% Dex, 40% Str, 40% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +1
Crit +7.0%
Atk.spd 100%
On Hit: 20% Clinch 3
On Hit: 10% Maim 3
On Hit: 10% Take Down 3
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 119% Range: 1.1x
Uses 40% Dex, 40% Str, 40% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +1
Crit +7.0%
Atk.spd 100%
On Hit: 20% Clinch 3
On Hit: 10% Maim 3
On Hit: 10% Take Down 3
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
hardened voratun mail armour of the deep (5 def, 19 armour)
14.0
T5 heavy armor
Reqs Heavy armour training
[Ego++]
Nature/Master
While equipped:
----- def -----
Armour +19
Defense +5 (+2 eff.)
Fatigue +12%
Resists +18% acid +10% physical
+8% fire +8% lightning
+18% cold
---------- misc
Breathe water
A suit of armour made of mail.
This item has been sent to the Item's Vault.
hardened voratun mail armour of the deep (5 def, 19 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Ego++]
Nature/Master
While equipped:
----- def -----
Armour +19
Defense +5 (+2 eff.)
Fatigue +12%
Resists +18% acid +10% physical
+8% fire +8% lightning
+18% cold
---------- misc
Breathe water
A suit of armour made of mail.
This item has been sent to the Item's Vault.
stone warden's drakeskin leather gloves of the iron hand (0 def, 14 armour)
1.0
T4 hands armor
[Ego++]
Arcane/Master
While equipped:
Stats +3 Str +4 Wil +13 Con
----- def -----
Armour +14
Hardiness +5%
Resists +6% physical
Disarm- +47%
---------- misc
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Power 133% Range: 1.1x
Uses 40% Str, 40% Cun, 40% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +5.0%
Atk.spd 100%
On Hit: 10% Disarm 5
On Hit: 5% Stone Touch 5
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
stone warden's drakeskin leather gloves of the iron hand (0 def, 14 armour)1.0
T4 hands armor
[Ego++]
Arcane/Master
While equipped:
Stats +3 Str +4 Wil +13 Con
----- def -----
Armour +14
Hardiness +5%
Resists +6% physical
Disarm- +47%
---------- misc
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Power 133% Range: 1.1x
Uses 40% Str, 40% Cun, 40% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +5.0%
Atk.spd 100%
On Hit: 10% Disarm 5
On Hit: 5% Stone Touch 5
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Inertial Twine
0.1
T3 ring jewelry
[Unique]
Master/Psionic
While equipped:
Stats +4 Str +8 Wil
dps ----------
Dmg.mod +5% physical
----- def -----
Armour +5
Resists +5% physical
Phys.save +12 (+3 eff.)
Knockbk- +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.
Inertial Twine0.1
T3 ring jewelry
[Unique]
Master/Psionic
While equipped:
Stats +4 Str +8 Wil
dps ----------
Dmg.mod +5% physical
----- def -----
Armour +5
Resists +5% physical
Phys.save +12 (+3 eff.)
Knockbk- +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.