
1007 alchemist agateRequires:
- Level 15
0.00 Encumbrance.
Type: alchemist-gem / black ; tier 1
When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

steam generator implant of the titan (steam 13)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 13.5 steam per turn.
Can be activated for an instant burst of 67 steam.
Its effects scale with your Constitution stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

steam generator implant of the psychic (steam 11)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 11.3 steam per turn.
Can be activated for an instant burst of 56 steam.
Its effects scale with your Willpower stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

voratun longsword 'Zubytira' (62-86 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 61.5 - 86.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 24% chance to slow global speed by 69%
Damage (radius 2) on crit: +12 physical
When wielded/worn:
Accuracy: +19 (+5 eff.)
Physical power: +5 (+1 eff.)
Defense: +15 (+3 eff.)
Changes stats: +22 Str / +13 Dex / +12 Mag / +7 Wil / +10 Cun / +13 Con
Changes damage: +15% physical
Stamina each turn: +2.00
Only die when reaching: -97.16 life
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

gold bloodstone ringRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +11 (+3 eff.)
Armour penetration: +11
Defense: +10 (+2 eff.)
Changes stats: +6 Wil / +6 Mag
Stun/Freeze immunity: +60%
Spellpower: +7 (+3 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 3.5
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 6 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

sneakthief's steel ring of lifeRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +8 (+2 eff.)
Changes stats: +5 Cun / +6 Dex
Life regen: +9.00
Maximum life: +56.00
Healing mod.: +13%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

overpowered yew wand of shielding [power 440] (25 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
It can be used to create a shield absorbing up to 440 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 25 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

dragonbone totem of healing 'Chargepeal' [power 458] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Changes stats: +5 Mag / +3 Wil / +2 Cun / +4 Con
Changes resistances: +6% lightning
Light radius: +3
It can be used to heal yourself and all friendly characters within 10 spaces for 458
Activation puts all charms on cooldown for 15 turns.
When used:
* Gain a 31% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

perfect mana coilRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Mana each turn: +5.00
Mana regeneration, on spell hit 25%% chances to cast lightning.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
