

Spectral Blade (130% power, 25 apr)
Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 131% Range: 1.6x
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+5 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 fire
Changes resistances: +3% light
Changes resistances penetration: +5% fire
Changes damage: +15% arcane / +15% light
Talent granted: +1 Command Staff
Physical save: +6 (+2 eff.)
Spell save: +5 (+2 eff.)
Mental save: +5 (+2 eff.)
Mana each turn: +0.12
Maximum mana: +30.00
Spellpower: +12 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / trident ; tier 3
It must be held with both hands.
Power: 134% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +2.5%
Attack speed: 100%
When this weapon hits: Curse of Defenselessness (20% chance level 3).
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour penetration: +10
Changes resistances penetration: +7% physical
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
When used to modify unarmed attacks:
Power: 109% Range: 1.1x
Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +6.0%
Attack speed: 100%
When this weapon hits: Dust to Dust (15% chance level 1).
When this weapon hits: Mind Blast (10% chance level 1).
When this weapon hits: Turn Back the Clock (10% chance level 1).
Damage conversion: 100% temporal darkness
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +8 (+8 eff.)
Changes stats: +2 Mag / +2 Wil
Changes resistances: +15% lightning / +16% cold / +9% acid
Changes damage: +6% acid
Physical save: +7 (+4 eff.)
Spell save: +8 (+4 eff.)
Maximum mana: +56.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 44%
Changes resistances: +9% nature
Changes damage: +15% acid
Talent granted: +1 Command Staff
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +8 (+7 eff.)
Mana each turn: +0.10
Spellpower: +16 (+5 eff.)
Spell crit. chance: +14%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.