steel plate armour 'Ashrend' (4 def, 17 armour)
Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +17
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes stats: +5 Str / +6 Con
Changes resistances: +16% acid / +7% physical / +6% light / +12% cold / +7% lightning / +8% fire
Changes resistances penetration: +5% fire
Talent cooldown: Rush (-5 turns)
Allows you to breathe in: water
Physical save: +3 (+1 eff.)
Blindness immunity: +15%
Silence immunity: +15%
Disarm immunity: +24%
Stun/Freeze immunity: +26%
Knockback immunity: +24%
Maximum life: +54.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
steel plate armour 'Ashrend' (4 def, 17 armour)Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +17
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes stats: +5 Str / +6 Con
Changes resistances: +16% acid / +7% physical / +6% light / +12% cold / +7% lightning / +8% fire
Changes resistances penetration: +5% fire
Talent cooldown: Rush (-5 turns)
Allows you to breathe in: water
Physical save: +3 (+1 eff.)
Blindness immunity: +15%
Silence immunity: +15%
Disarm immunity: +24%
Stun/Freeze immunity: +26%
Knockback immunity: +24%
Maximum life: +54.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
ethereal dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Defense: +30 (+22 eff.)
Maximum wards: +3 lightning
Changes damage: +30% lightning
Talents granted: +4 Ward +1 Command Staff
Spellpower: +21 (+7 eff.)
Spell crit. chance: +5%
Damage Shield penetration: +22%
Damage Shield Power: +13%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
ethereal dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Defense: +30 (+22 eff.)
Maximum wards: +3 lightning
Changes damage: +30% lightning
Talents granted: +4 Ward +1 Command Staff
Spellpower: +21 (+7 eff.)
Spell crit. chance: +5%
Damage Shield penetration: +22%
Damage Shield Power: +13%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Sewerburst the stralite greatmaul (54-81 power, 3 apr)
Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 57%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +19 darkness
Damage against: +13% Living
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +26.0%
Changes stats: +5 Mag / +2 Cun / +3 Con
Critical mult.: +31.00%
Reduces incoming crit damage: 5.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Sewerburst the stralite greatmaul (54-81 power, 3 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 57%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +19 darkness
Damage against: +13% Living
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +26.0%
Changes stats: +5 Mag / +2 Cun / +3 Con
Critical mult.: +31.00%
Reduces incoming crit damage: 5.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)
Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+9 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+9 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.