
copper amulet 'Uromarim'Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Defense: +3 (+2 eff.)
Ranged Defense: +3 (+1 eff.)
Changes stats: +2 Mag
Changes resistances: +5% arcane
Changes damage: +3% acid
Silence immunity: +20%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

rough leather cap 'Brenodar' (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +1 Str / +3 Con
Changes resistances: +5% fire / +18% cold
A cap made of leather.
This item has been sent to the Item's Vault.

pouch of steel shots 'Radiancesting' (19/19, 19-22.8 power, 2 apr)Requires:
- Dexterity 16
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 19.0 - 22.8
Uses stats: 70% Dex, 50% Cun
Damage type: Light
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 19
On weapon hit:
* 20% chance to blind
Damage (Ranged): +14 insidious poison / +16 light
Burst (radius 1) on hit: +12 light
Burst (radius 2) on crit: +20 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Silimina the iron torque of charged psionic shield [power 27] (20 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 1
When wielded/worn:
Changes resistances: +3% physical / +5% arcane / +6% cold
Blindness immunity: +5%
Stun/Freeze immunity: +10%
It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 27 for 7 turns, putting all charms on cooldown for 20 turns.
When used:
100% chance to regenerate 2 hate.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Stokegrinder the cured leather armour (2 def, 4 armour)
Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+2 eff.)
Fatigue: +7%
Damage when hit (Melee): 8 nature / 11 physical
Changes resistances: +3% fire
Changes resistances penetration: +15% fire
Changes damage: +12% fire
Life regen: +2.40
Stamina each turn: +0.50
Maximum life: +24.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Galafast the Swampwrecker (6 def, 2 armour, 18.5-22.2 power, 44 block)Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 18.5 - 22.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +3.0%
Block value: +44
On weapon hit:
* 11% chance to daze at end of turn
* Slows global speed by 20%
* 20% chance to corrode armour by 30%
When wielded/worn:
Armour: +2
Defense: +6 (+4 eff.)
Ranged Defense: +6 (+3 eff.)
Fatigue: +8%
Effects on melee hit:
* Slows global speed by 30%
Damage (Melee): 6 lightning
Damage when hit (Melee): 14 lightning
Changes resistances: +10% arcane / +17% cold
Talent granted: +2 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.85 cold and 10.66 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Rungof's FangRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: misc / fang
When carried:
Armour penetration: +7
Grants telepathy: Animal/Canine
A fang from the great warg, Rungof, still covered in blood.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
