

Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 10.0 - 11.0
Uses stats: 50% Wil, 30% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+4 eff.)
Maximum psi: +30.00
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +9% lightning / +6% temporal / +3% light / +3% blight / +12% nature
Maximum life: +30.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 5.0 - 5.5
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +12 lightning / +12 acid
When wielded/worn:
Changes stats: +3 Cun
Changes resistances: +3% blight / +3% lightning
Changes damage: +3% nature / +3% lightning
Talent granted: +1 Attune Mindstar
Critical mult.: +7.00%
Physical save: +4 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +3 (+2 eff.)
Disease immunity: +11%
Equilibrium when hit: +0.70
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+0 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +8
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +5 Str / +4 Dex
Changes resistances: +10% fire
Changes damage: +10% fire
Pinning immunity: +50%
Steampower: +3 (+1 eff.)
These boots have a 9% chance to fail to operate properly (reduced by Cunning).
It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (60 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (103 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning)
Activation costs 18 power out of 18/18.
These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity".
They look like they will work, though.
Probably.
If you're very careful.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Wil, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* restore 7 stamina and equilibrium
Damage (Melee): +15 manaburn arcane
When wielded/worn:
Spell save: +18 (+9 eff.)
Confusion immunity: +30%
Stun/Freeze immunity: +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.