
Shard of Insanity0.1
T3 amulet jewelry
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +8 (+4 eff.)
Melee+ 5% confusion
Dmg.mod +25% mind
Res.pen +20% mind
Melee Ret 5% confusion
----- def -----
Resists -10% mind
Mind.save +35 (+11 eff.)
Confus- -100%
Inner Demons:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 11% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.

stralite waraxe 'Duvugen' (40-56 power, 5 apr)3.0
T4 waraxe 1H weapon
[Random Unique]
Master
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.2% crit / acc
Apr +5
Crit +6.5%
Atk.spd 100%
While equipped:
dps ----------
Acc +20 (+7 eff.)
----- def -----
Defense +17 (+9 eff.)
Resists +3% blight +12% fire
+3% nature +3% lightning
Disarm- +59%
One-handed war axes.
This item has been sent to the Item's Vault.

Scorpion's Tail (28-30.8 power, 8 apr)3.0
T3 whip 1H weapon
[Unique]
Nature
Power 28.0 - 30.8 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +8
Crit +5.0%
Atk.spd 125%
Melee+ +22 poison +22 bleed
On Hit: 10% Disarm 3
While equipped:
dps ----------
Acc +10 (+3 eff.)
---------- misc
See.Stealth +9
See.Invis +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)5.0
T1 greatmaul 2H weapon
[Unique]
Master
Power 30.0 - 51.0 Physical
Uses 130% Str
Acc+ +0.1% dam / acc
Apr +7
Crit +1.5%
Atk.spd 100%
While equipped:
Shattering Blow:
Level 2.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by a temporary damage shield there is 60% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

dwarven-steel dagger 'Bileobeisance' (18.5-24.05 power, 7 apr)1.0
T3 dagger 1H weapon
[Random Unique]
Master
Power 18.5 - 24.1 Physical
Uses 45% Dex, 45% Str
Acc+ +0.5% APR / acc
Apr +7
Crit +6.0%
Atk.spd 100%
On Hit.r1 +4 nature
On Crit.r2 +8 nature
On Crit:
* cripple the target
While equipped:
dps ----------
Phys.crit +6.0%
Dmg.mod +3% arcane
Res.pen +6% physical
Acc +11 (+4 eff.)
Apr +6
----- def -----
Defense +5 (+2 eff.)
Disarm- +18%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0
T1 shield armor
[Unique]
Nature
When used to Attack:
Power 18.0 - 25.2 Physical
Uses 140% Str
Acc+ +2.5% procs dam / acc
Crit +2.0%
Block +48
Melee+ +10 cold
While equipped:
----- def -----
Armour +8
Defense +8 (+3 eff.)
Fatigue +12%
Resists +15% cold +10% fire
---------- misc
Max.Air +20.00
Talents +2 Block
On block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +7
While equipped:
dps ----------
Ranged+ 20 blight
Dmg.mod +40% blight
On Hit (Ranged):
* 40% chance to disease
----- def -----
Disease- +50%
Cyst Burst:
Level 5.0
Pwr.cost 10 out of 20/20.
Range 8
Travel.spd instantaneous
Is a spell
Description: Make your target's diseases burst, doing 20.76 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)3.0
T4 longsword 1H weapon
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Crit.mult +0.00%
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+5 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 2.0
Pwr.cost 28 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 46.56 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+7 eff.)
Mov.spd +32%
Dmg.mod +15% blight
----- def -----
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)3.0
T3 head armor
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+3 eff.)
Spell.pwr +10 (+5 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Cinderfeet (3 def, 5 armour)2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +18% fire
----- def -----
Armour +5
Defense +3 (+2 eff.)
Fatigue +6%
Resists +20% cold
---------- misc
Light +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 24 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.
