

Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +8
Armour Hardiness: +9%
Changes resistances penetration: +5% blight / +15% acid
Changes damage: +12% acid / +25% temporal
Talent granted: +1 Command Staff
Physical save: +12 (+4 eff.)
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +12 (+11 eff.)
Spell crit. chance: +6%
Damage Shield penetration: +30%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 45.0 - 63.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy: +12
Armour Penetration: +10
Crit. chance: +22.0%
Capacity: 21
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 172 physical damage
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
Travel speed: +400%
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +6% blight / +6% cold / +6% mind / +3% acid
Disarm immunity: +10%
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
Activation costs 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Cun
Changes resistances penetration: +10% acid
Changes damage: +15% acid
Talent mastery: +0.20 Wild-gift / Venom drake aspect
Mindpower: +6 (+2 eff.)
Talent on hit(nature): Acidic Spray (10% chance level 2).
It can be used to activate talent Dissolve (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.