

Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 55% Dex, 5% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR (max 50%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 10 arcane resource burn
Damage (radius 2) on crit: +19 acid / +55 fire / +24 nature
When wielded/worn:
Armour penetration: +13
Effects on melee hit:
* 10% chance to reduce all saves and defense by 19
Changes resistances: +9% light
Changes resistances penetration: +24% acid / +13% fire / +13% nature / +15% mind
Global speed: +4%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 26
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+2 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 52.5 - 78.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +13 nature
When wielded/worn:
Accuracy: +12 (+4 eff.)
Armour penetration: +13
Changes resistances penetration: +12% physical
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +9.0%
Physical power: +13 (+5 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.