
voratun plate armour 'Thunderrot' (0 def, 44 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +44
Fatigue: +15%
Changes stats: +4 Wil
Changes resistances: +10% arcane / +6% lightning
Physical save: +13 (+4 eff.)
Spell save: +17 (+5 eff.)
Disease immunity: +15%
Psi when hit: +0.08
Mindpower: +5 (+2 eff.)
Mental crit. chance: +2%
A suit of armour made of metal plates.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Thunderwyrd the voratun longsword (42-59 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +4 lightning
Damage (radius 2) on crit: +4 lightning
When wielded/worn:
Accuracy: +33 (+11 eff.)
Armour penetration: +11
Physical power: +10 (+4 eff.)
Defense: +13 (+7 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +4 Con
Changes resistances: +12% lightning
Changes resistances penetration: +11% all / +10% physical
Changes damage: +6% blight
Disarm immunity: +48%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

voratun longsword 'Adeda' (42-59 power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 37% chance to reduce all saves and defense by 31
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +10 mind
When wielded/worn:
Accuracy: +14 (+4 eff.)
Physical crit. chance: +11.0%
Defense: +13 (+7 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 59%
Damage when hit (Melee): 2 mind
Changes stats: +5 Cun / +4 Wil
Changes resistances: +6% acid / +3% lightning
Spell save: +3 (+2 eff.)
Disarm immunity: +31%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 40% Wil, 20% Dex, 20% Str
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 40% Wil, 20% Dex, 20% Str
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+7 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stats: 80% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+12 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

infernal elven-wood magestaff of channeling (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 15 fire
Changes damage: +25% fire
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Mana each turn: +0.14
Spellpower: +27 (+13 eff.)
Spell crit. chance: +4%
See invisible: +8
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 26 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
