
Mirror ShardsRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 184 strength, based on Magic) for 5 turns
Activation costs 21 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+1 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 2.5
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 10 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 214.28 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

stralite Prothotipe's Prismatic Eye ringRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +11 Mag / +6 Wil / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Spellpower: +9 (+3 eff.)
Talent on hit(spell): Eye Beam (10% chance level 2).
Rings make your fingers look great!
This item has been sent to the Item's Vault.

wild infusion of the duelist (res 25%; magical, physical; dur 4; cd 16)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Rod of Spydric Poison (1/1)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / rod
It can be used to shoot a bolt of spydric poison out to range 8, dealing 376.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move
Activation costs 22 power out of 25/25.
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.

Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Taint of Purging (5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / taint ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
It can be used to inscribe your skin with the taint.
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Ichthys (136% power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +12
Armour Hardiness: +12%
Defense: +15 (+7 eff.)
Changes stats: +20 Mag / +20 Wil / +19 Cun
Changes damage: +30% lightning / +6% arcane
Talent granted: +1 Command Staff
Physical save: +12 (+6 eff.)
Mana each turn: +0.60
Spellpower on spell critical (stacks up to 3 times): +22
Maximum vim: +20.00
Spellpower: +67 (+16 eff.)
Spell crit. chance: +5%
Light radius: +5
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

stralite Petrified Wood ringRequires:
- Level 25
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +11 Mag / +7 Wil / +25 Con
Changes resistances: +13% blight / +10% cold / +35% nature / +10% darkness
Changes resistances penetration: +5% arcane
Reduces incoming crit damage: 23.00%
Physical save: +13 (+6 eff.)
Spell save: +9 (+3 eff.)
Mental save: +14 (+4 eff.)
Poison immunity: +26%
Disease immunity: +13%
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +21 (+5 eff.)
Spell crit. chance: +6%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning
Changes stats: +10 Wil / +10 Mag
Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold
Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold
Spellpower: +15 (+4 eff.)
Mindpower: +15 (+5 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

supercharged dragonbone wand of lightning storm [power 734] (20 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 167 lightning damage and will be dazed for 1 turn (837 total damage)
Activation puts all charms on cooldown for 20 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Amulet of the RiverRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +1 Cun / +16 Mag
Changes resistances: +6% acid / +3% darkness / +6% light
Changes damage: +8% lightning / +6% light / +8% acid / +15% blight / +19% fire / +6% mind / +8% cold
Talent masteries: +0.40 Corruption / Bone +0.40 Corruption / Vim
Critical mult.: +20.00%
Disarm immunity: +20%
Spellpower: +17 (+4 eff.)
Spell crit. chance: +6%
Mental crit. chance: +1%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
