
Cyradariara the stralite greatmaul (55.5-83.25 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 55.5 - 83.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 31% chance to disease
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +28 blight / +16 mind
When wielded/worn:
Armour penetration: +13
Changes resistances penetration: +19% physical
Changes damage: +14% physical
Stun/Freeze immunity: +15%
Psi when hit: +0.12
Maximum hate: +4.00
Mindpower: +4 (+2 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Dethblyd (70-112 power, 18 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 70.0 - 112.0
Uses stats: 10% Mag, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +18
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str / +8 Mag / +5 Con
Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Emeletha the pair of voratun boots (0 def, 15 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +1
Armour: +15
Fatigue: +4%
Changes stats: +6 Cun / +6 Con
Changes damage: +6% physical
Reduces incoming crit damage: 10.00%
Physical save: +24 (+8 eff.)
Mental save: +21 (+11 eff.)
Silence immunity: +50%
Confusion immunity: +42%
Stun/Freeze immunity: +56%
Maximum stamina: +10.00
Spellpower: +12 (+6 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Galeschism (0 def, 1 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Damage (Melee): 5 arcane
Changes stats: +5 Str / +3 Mag / +8 Wil / +3 Cun
Changes resistances: +4% arcane
Light radius: +1
It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Layelranor the stralite shield (10 def, 2 armour, 135.5 block)Requires:
- Strength 35
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +10 (+5 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +14%
Changes stats: +1 Con
Changes resistances: +24% fire / +9% light / +19% cold
Maximum wards: +3 lightning / +3 temporal / +5 blight / +3 fire / +2 cold
Talents granted: +1 Ward +4 Block
Light radius: +3
Handheld deflection devices.
This item has been sent to the Item's Vault.

voratun helm 'Betitha' (3 def, 11 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +11
Defense: +3 (+2 eff.)
Ranged Defense: +3 (+2 eff.)
Fatigue: +5%
Damage when hit (Melee): 8 arcane
Changes stats: +10 Str
Changes resistances: +15% lightning / +13% temporal / +3% darkness / +18% fire / +9% mind / +15% cold
Disarm immunity: +5%
Stun/Freeze immunity: +10%
Infravision radius: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 30 power out of 80/80) :
Effective talent level: 3.0
Power cost: 30 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 22.13 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
