

3.0
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Master/Psionic
Power 61.0 - 97.6 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +13 darkness
Against +16% Living
On Crit.r2 +16 darkness
While equipped:
Stats +14 Str +5 Con
dps ----------
Phys.pwr +19 (+6 eff.)
Dmg.mod +21% physical
Res.pen +10% physical
Acc +27 (+8 eff.)
----- def -----
Resists +6% darkness
Disarm- +36%
Massive two-handed swords.
This item has been sent to the Item's Vault.


5.0
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +0.0%
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing 34 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
[Ego]
Master/Psionic
While equipped:
Stats +4 Str
dps ----------
Phys.pwr +7 (+3 eff.)
----- def -----
Armour +2
Fatigue +3%
HP.reg +1.00
---------- misc
Stam/turn +0.60
Max.stam +19.00
Unarmed combat:
Power 22.0 - 30.8 Physical
Uses 40% Cun, 40% Dex, 40% Str
Acc+ +0.2% base dam (max 20%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit: 10% Slumber 2
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
[Ego++]
Disrupt/Psionic
While equipped:
dps ----------
Mind.pwr +4 (+2 eff.)
Melee+ 19 mind 21 darkness
On Hit (Melee):
* 14% chance to reduce all saves and defense by 16
On Melee Ret:
* 18 arcane resource burn
----- def -----
Armour +2
Fatigue +3%
Spell.save +9 (+5 eff.)
Mind.save -14 (-7 eff.)
Unarmed combat:
Power 19.0 - 26.6 Physical
Uses 40% Cun, 40% Dex, 40% Str
Acc+ +0.2% base dam (max 20%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit: 10% Reproach 2
On Hit:
* 21 arcane resource burn
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
Reqs Heavy armour training
[Rare]
Arcane
While equipped:
Stats +3 Dex +3 Cun +1 Con
dps ----------
Melee+ 8 temporal
Ranged+ 6 temporal
Dmg.mod +5% temporal
Melee Ret 10 arcane
----- def -----
Armour +2
Fatigue +3%
Resists +6% temporal
Crit.chn- 15.00%
Unarmed combat:
Power 19.5 - 27.3 Physical
Uses 40% Dex, 40% Str, 40% Cun
Acc+ +0.2% base dam (max 20%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit:
* 8% chance to gain 10% of a turn (3/turn limit)
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
Reqs Wil 20 Str 40
[Unique]
Nature/Master
Power 42.0 - 67.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 56%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 35% Str, 50% Mag, 65% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+2 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+2 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.


1.0
T2 hands armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +4
Resists +18% fire +10% darkness
+10% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire Breath:
Level 2.0
Pwr.cost 24 out of 24/24.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 126.07 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 70.0 - 112.0 Physical
Uses 60% Mag, 130% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +18
Crit +20.0%
Atk.spd 100%
HP.leech +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
dps ----------
Dmg.mod +1% all
----- def -----
Resists +1% all
---------- misc
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.


5.0
T4 staff 1H weapon
[Ego]
Nature/Master
Power 25.0 - 30.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +12 (+3 eff.)
Dmg.mod +25% darkness
----- def -----
Defense +8 (+2 eff.)
---------- misc
Light +3
Talents +1 Command Staff
Illuminate:
Puts all charms on 5 cooldown
Level 2.0
Pwr.cost 5 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 156.68 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+6 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Unarmed combat:
Power 126% Range: 1.4x
Uses 40% Dex, 40% Str, 40% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +4.0%
Atk.spd 83%
Melee+ +20 lightning
On Hit: 20% Chain Lightning 2
On Hit: 15% Nova 1
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +6 Str +6 Mag
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Crit.mult +50.00%
Dmg.mod +10% physical
----- def -----
Armour +6
Unarmed combat:
Power 145% Range: 1.4x
Uses 40% Cun, 40% Dex, 40% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +10.0%
Atk.spd 83%
Melee+ +20 arcane
On Hit: 10% Displacement Shield 3
On Hit: 15% Wave of Power 1
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.