
cleansing steel mail armour of lightning resistance (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Infused by arcane disrupting forces
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +11% blight / +12% nature / +17% lightning
A suit of armour made of mail.
This item has been sent to the Item's Vault.

rejuvenating iron mail armour of lightning resistance (2 def, 4 armour)Requires:
- Heavy armour training
- Strength 14
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +16% lightning
Life regen: +2.00
Stamina each turn: +0.70
A suit of armour made of mail.
This item has been sent to the Item's Vault.

radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes stats: +1 Wil
Changes resistances: +16% blight / +16% darkness / +15% lightning
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Gravitational Staff (136% power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+12 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 70.76 physical (gravity) damage.
Each target moved beyond the first increases the damage by 8.84 (up to a maximum of 35.38 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: -10% cold / +50% fire / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+6 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Arcwrack (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Effects on melee hit:
* 20 arcane resource burn
* 20% chance to slow global speed by 53%
Changes resistances: +18% acid / +9% light / +6% blight / +19% cold / +5% arcane
Changes resistances penetration: +10% lightning
Changes damage: +12% lightning
Spell save: +6 (+2 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

enlightening dwarven-steel mail armour of command (9 def, 13 armour)Requires:
- Heavy armour training
- Strength 28
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +13
Defense: +9 (+3 eff.)
Fatigue: +12%
Changes stats: +6 Cun / +4 Wil
Mental save: +29 (+10 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Halohad the Galeknave (0 def, 9 armour, 140% power, 111.5 block)Requires:
- Shield usage training
- Strength 24
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 140% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +112
Damage (radius 1) on hit: +8 lightning
When wielded/worn:
Armour: +9
Fatigue: +8%
Changes stats: +4 Wil
Changes resistances: +12% lightning / +6% fire / +3% cold
Talent granted: +1 Block
Psi when hit: +0.16
Handheld deflection devices.
This item has been sent to the Item's Vault.

stralite battleaxe 'Unlightburst' (173% power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 174% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Damage (radius 1) on hit: +12 temporal
When wielded/worn:
Armour penetration: +17
Physical crit. chance: +16.0%
Defense: +20 (+7 eff.)
Changes stats: +17 Con / +14 Wil
Changes resistances: +6% darkness
Critical mult.: +41.00%
Mana when firing critical spell: +2.00
Maximum life: +126.00
Maximum mana: +40.00
Spell crit. chance: +4%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

rejuvenating stralite plate armour of command (10 def, 20 armour)Requires:
- Massive armour training
- Strength 48
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +20
Defense: +10 (+4 eff.)
Fatigue: +22%
Changes stats: +3 Cun
Mental save: +15 (+5 eff.)
Life regen: +3.70
Stamina each turn: +1.60
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+5 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+3 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

restful drakeskin leather gloves of strength (+3) (0 def, 3 armour)Requires:
- Level 25
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +6 (+2 eff.)
Armour: +3
Changes stats: +3 Str
Life regen: +1.00
Stamina each turn: +0.50
Maximum stamina: +33.00
When used to modify unarmed attacks:
Power: 142% Range: 1.1x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Nightmare (10% chance level 5).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

spellwoven elven-silk robe of Angolwen (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag / +4 Wil
Changes resistances: +15% all
Spell save: +23 (+8 eff.)
Silence immunity: +32%
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +15 (+10 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
