Telos's Staff Crystal
Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Telos's Staff CrystalRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Nature's Vengeance (150% power, 4 apr)
Requires:
- Strength 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Power: 150% Range: 1.4x
Uses stat: 114% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +9.0%
Attack speed: 100%
Damage (Melee): +10 silence / +18 nature
When wielded/worn:
Accuracy: +6 (+2 eff.)
It can be used to activate talent Rush (costing 14 power out of 25/25) :
Effective talent level: 3.9
Power cost: 14 out of 25/25.
Range: 9
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.
Nature's Vengeance (150% power, 4 apr)Requires:
- Strength 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Power: 150% Range: 1.4x
Uses stat: 114% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +9.0%
Attack speed: 100%
Damage (Melee): +10 silence / +18 nature
When wielded/worn:
Accuracy: +6 (+2 eff.)
It can be used to activate talent Rush (costing 14 power out of 25/25) :
Effective talent level: 3.9
Power cost: 14 out of 25/25.
Range: 9
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Power: 66% Range: 1.2x
Uses stat: 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Power: 66% Range: 1.2x
Uses stat: 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Getygorn the Venommaster
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 49%
* 22% chance to reduce strength, dexterity, and constitution by 30
Changes stats: +10 Mag / +4 Wil
Changes resistances: +12% nature / +9% darkness
Changes resistances penetration: +5% temporal
Talent masteries: +0.39 Corruption / Spellblaze +0.39 Cunning / Survival
Mental save: +15 (+6 eff.)
Silence immunity: +100%
Confusion immunity: +25%
Maximum mana: +50.00
Maximum vim: +50.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +4%
Mindpower: +13 (+6 eff.)
See invisible: +20
Casting speed: +15%
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.
Getygorn the VenommasterRequires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 49%
* 22% chance to reduce strength, dexterity, and constitution by 30
Changes stats: +10 Mag / +4 Wil
Changes resistances: +12% nature / +9% darkness
Changes resistances penetration: +5% temporal
Talent masteries: +0.39 Corruption / Spellblaze +0.39 Cunning / Survival
Mental save: +15 (+6 eff.)
Silence immunity: +100%
Confusion immunity: +25%
Maximum mana: +50.00
Maximum vim: +50.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +4%
Mindpower: +13 (+6 eff.)
See invisible: +20
Casting speed: +15%
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.
Voidkiss
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +17 (+6 eff.)
Armour penetration: +32
Physical crit. chance: +5.0%
Physical power: +25 (+4 eff.)
Defense: +17 (+6 eff.)
Changes stats: +13 Str / +3 Dex / +2 Mag / +5 Wil / +13 Con
Changes resistances: +32% fire / +15% nature / +6% darkness
Changes resistances penetration: +10% darkness
Changes damage: +3% nature / +16% fire
Talent category bonus: +0.30 Technique
Maximum mana: +60.00
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
VoidkissRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +17 (+6 eff.)
Armour penetration: +32
Physical crit. chance: +5.0%
Physical power: +25 (+4 eff.)
Defense: +17 (+6 eff.)
Changes stats: +13 Str / +3 Dex / +2 Mag / +5 Wil / +13 Con
Changes resistances: +32% fire / +15% nature / +6% darkness
Changes resistances penetration: +10% darkness
Changes damage: +3% nature / +16% fire
Talent category bonus: +0.30 Technique
Maximum mana: +60.00
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
Nightstake the The Black Crown (0 def, 15 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 4
When wielded/worn:
Physical power: +6 (+1 eff.)
Armour: +15
Fatigue: +5%
Effects on melee hit:
* 29% chance to reduce strength, dexterity, and constitution by 30
* 29% chance to reduce damage dealt by 18%
Changes stats: +14 Str / +10 Wil / +17 Con
Changes resistances: +20% blight / +3% physical / +20% darkness / +22% mind
Changes resistances penetration: +5% temporal
Changes damage: +18% darkness / +6% fire
Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact
Mental save: +26 (+10 eff.)
Confusion immunity: +44%
Maximum stamina: +20.00
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
Nightstake the The Black Crown (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 4
When wielded/worn:
Physical power: +6 (+1 eff.)
Armour: +15
Fatigue: +5%
Effects on melee hit:
* 29% chance to reduce strength, dexterity, and constitution by 30
* 29% chance to reduce damage dealt by 18%
Changes stats: +14 Str / +10 Wil / +17 Con
Changes resistances: +20% blight / +3% physical / +20% darkness / +22% mind
Changes resistances penetration: +5% temporal
Changes damage: +18% darkness / +6% fire
Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact
Mental save: +26 (+10 eff.)
Confusion immunity: +44%
Maximum stamina: +20.00
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
Darkworm of the Blightspawn (146% power, 9 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 147% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
On weapon hit:
* Create an explosion dealing 109 fire damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 181 damage over 5 turns and reducing armor and accuracy by 23
Damage (Melee): +12 physical
When wielded/worn:
Accuracy: +20 (+7 eff.)
Armour penetration: +12
Physical crit. chance: +15.0%
Damage when hit (Melee): 2 physical
Changes stats: +2 Cun / +1 Mag
Changes resistances: +3% light
Changes resistances penetration: +30% fire
Changes damage: +30% fire
Critical mult.: +35.00%
Reduces incoming crit damage: 5.00%
Stamina each turn: +3.84
Talent on hit(spell): Netherblast (20% chance level 5).
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Darkworm of the Blightspawn (146% power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 147% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
On weapon hit:
* Create an explosion dealing 109 fire damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 181 damage over 5 turns and reducing armor and accuracy by 23
Damage (Melee): +12 physical
When wielded/worn:
Accuracy: +20 (+7 eff.)
Armour penetration: +12
Physical crit. chance: +15.0%
Damage when hit (Melee): 2 physical
Changes stats: +2 Cun / +1 Mag
Changes resistances: +3% light
Changes resistances penetration: +30% fire
Changes damage: +30% fire
Critical mult.: +35.00%
Reduces incoming crit damage: 5.00%
Stamina each turn: +3.84
Talent on hit(spell): Netherblast (20% chance level 5).
Sharp, short and deadly.
This item has been sent to the Item's Vault.