
Glittersage (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Changes stats: +3 Str / +2 Con
Changes resistances: +6% light
Changes damage: +9% lightning
Light radius: +3
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 18.0 - 25.2
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Layabrewe (35 def, 12 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +12
Defense: +35 (+16 eff.)
Fatigue: +8%
Changes resistances: +6% blight / +7% physical / +6% fire
Reduces incoming crit damage: 15.00%
Physical save: +16 (+5 eff.)
Disarm immunity: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Snowwend the steel battleaxe (22-34 power, 2 apr)Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 22.5 - 33.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Str / +9 Dex / +7 Mag / +7 Wil / +7 Cun / +7 Con
Changes resistances: +5% arcane
Changes resistances penetration: +15% cold
Changes damage: +15% mind
Pinning immunity: +20%
Maximum life: +100.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

enhanced cured leather sling of enduringRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Changes stats: +4 Str / +4 Dex / +4 Mag / +10 Wil / +4 Cun / +9 Con
Maximum life: +14.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

enveloping cashmere cloak of the voidstalker (10 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+5 eff.)
Changes resistances: +13% darkness / +15% temporal
Physical save: +7 (+2 eff.)
Defense after a teleport: +14
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +15%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

dwarven-steel gauntlets 'Emeloriatira' (20 def, 2 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +5 (+2 eff.)
Armour: +2
Defense: +20 (+10 eff.)
Fatigue: +3%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 22
Damage (Melee): 19 mind / 22 darkness
Physical save: +3 (+1 eff.)
Mental save: -14 (-7 eff.)
Maximum stamina: +30.00
Mindpower: +5 (+3 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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