
Mirror Image Rune (dur 6; cd 24)0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Hydra's Bite (168% power, 7 apr)3.0
T4 whip 2H weapon
[Unique]
Nature/Master
Power 168% Range: 1.1x
Uses 90% Str, 50% Mag, 40% Dex
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +14.0%
Atk.spd 125%
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
dps ----------
Dmg.mod +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Aramafast the Tundraviper (136% power, 6 apr, acid element)5.0
T5 staff 2H weapon
[Random Unique]
Arcane/Master
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Mag +4 Wil
dps ----------
Spell.crit +15%
Crit.mult +12.00%
Spell.pwr +23 (+5 eff.)
Dmg.mod +30% acid +9% cold
Res.pen +10% blight +20% cold
Melee Ret 4 blight
----- def -----
Resists +15% darkness +11% temporal
Def/telep +24
Res/telep +12%
Dur/telep +19%
---------- misc
Max.mana +92.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +12% all
Melee Ret 15 arcane
----- def -----
Armour +10
Defense +10 (+7 eff.)
Resists +10% lightning +10% cold
+10% fire +10% arcane +13% all
Spell.save +20 (+7 eff.)
Mind.save +15 (+8 eff.)
Silence- +50%
---------- misc
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Hare-Skin Sling4.0
T3 sling 1H weapon
Reqs Dex 35
Shoot
[Unique]
Nature
Power 66% Range: 1.1x
Uses 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
While equipped:
Stats +10 Lck
dps ----------
Phys.crit +5.0%
Mov.spd +20%
----- def -----
Defense +10 (+5 eff.)
---------- misc
Masteries
+0.20 Cunning/Survival
Inertial Shot:
Level 3.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

Great Caller (100% power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
Reqs Wil 34
[Unique]
Nature
Power 100% Range: 1.1x
Uses 30% Wil, 50% Mag, 50% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+6 eff.)
Dmg.mod +8% fire +8% physical +8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 172% Range: 1.6x
Uses 50% Mag, 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+6 eff.)
Dmg.mod +20% temporal +20% physical
Res.pen +20% temporal +20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+4 eff.)
Resists +10% temporal +10% physical
+13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 30 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Wretchhack' (136% power, 6 apr, fire element)5.0
T5 staff 2H weapon
[Random Unique]
Arcane
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +28 (+7 eff.)
S.pwr/crit +7
Dmg.mod +30% acid +6% temporal
+30% darkness +30% blight
+30% fire +3% nature
Res.pen +5% nature +5% temporal
On Hit (Melee):
* 20% chance to slow global speed by 42%
----- def -----
Resists +3% nature
---------- misc
Talents +1 Command Staff
Conjure elemental energy in a radius 10 cone, dealing 90.65 to 108.78 fire damage
Puts all charms on 5 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
