
enhanced iron longsword of projection (12-16.8 power, 2 apr)Requires:
- Strength 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 1
Base power: 12.0 - 16.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +4 Mag / +4 Wil / +3 Cun / +3 Con
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Stormlash (17-18.7 power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Focus the lightning forces on an enemy
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 13.44 to 40.33 lightning damage (based on Magic and Dexterity)
Activation costs 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Emalrassra (2 def, 4 armour)Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Wil
Changes resistances: +6% arcane
Changes damage: +3% arcane / +12% blight
Spell save: +12 (+4 eff.)
Mana when firing critical spell: +1.00
Vim when firing critical spell: +2.00
Spell crit. chance: +1%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Brenudutir the steel shield (0 def, 4 armour, 14.5-17.4 power, 43.5 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 14.5 - 17.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +44
On weapon hit:
* 12% chance to reduce armor by 17%
Damage (Melee): +13 physical
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage (Melee): 6 acid
Damage when hit (Melee): 6 acid
Changes stats: +2 Wil
Changes resistances: +12% blight / +11% physical / +18% nature / +18% lightning
Talent granted: +1 Block
Slows Projectiles: +16%
Bonus block near projectiles: +43
Handheld deflection devices.
This item has been sent to the Item's Vault.

Haneyakalthofang the rough leather gloves (0 def, 1 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +5 (+3 eff.)
Armour: +1
Changes stats: +1 Wil / +1 Cun / +2 Con
Changes resistances: +3% mind
Physical save: +6 (+3 eff.)
Mental save: +5 (+2 eff.)
Disarm immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
