

Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +5.0%
Physical power: +8 (+1 eff.)
Changes stats: +17 Mag / +15 Wil / +16 Cun
Changes damage: +30% physical
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +22 (+4 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+8 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Power: 150% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+9 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+2 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +11.0%
Damage (Melee): 43 arcane
Damage when hit (Melee): 6 temporal
Changes stats: +8 Mag / +8 Cun / +9 Con
Changes resistances: +3% acid
Changes resistances penetration: +28% blight
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Critical mult.: +28.00%
Blindness immunity: +25%
Knockback immunity: +20%
N.Energy each turn: +0.20
Vim when firing critical spell: +8.00
Only die when reaching: -20.00 life
Maximum mana: +72.00
Maximum vim: +50.00
Maximum neg.energy: +50.00
Spellpower: +24 (+5 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 115% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 63%
* 25 arcane resource burn
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +4 lightning
Damage against: +30% Unnatural
When wielded/worn:
Damage when hit (Melee): 10 mind
Changes resistances: +25% lightning / +12% acid / +9% mind / +31% fire / +10% arcane / +21% cold
Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption
Talent granted: +1 Attune Mindstar
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 180% Range: 1.6x
Uses stat: 175% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage
Activation costs 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 117% Range: 1.2x
Uses stat: 160% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+3 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Defense: +8 (+1 eff.)
Ranged Defense: +10 (+2 eff.)
Effects on melee hit:
* 25% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 26 lightning
On shield block:
* Cause enemies within radius 6 to bleed for 304 physical damage over 5 turns (1/turn)
Changes stats: +4 Dex
Changes resistances: +20% lightning / +30% temporal / +17% physical
Reduce damage by fixed amount: +20 all
Changes resistances penetration: +20% blight
Changes damage: +3% darkness
Talent granted: +1 Block
Spell save: +20 (+5 eff.)
Spellpower: +12 (+3 eff.)
Mindpower: +15 (+5 eff.)
Mental crit. chance: +2%
Light radius: +1
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+4 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.