
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.

Blazetrencher (30 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +30 (+6 eff.)
Armour: +3
Defense: +30 (+10 eff.)
Damage (Melee): 20 temporal
Damage (Ranged): 20 temporal
Damage when hit (Melee): 6 fire
Changes resistances: +15% temporal
Changes resistances penetration: +25% lightning
Changes damage: +10% temporal
Stamina each turn: +3.00
Only die when reaching: -40.00 life
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+11 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 58.0 - 69.6
Uses stat: 100% Str
Damage type: Fire
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +220
When wielded/worn:
Armour: +9
Defense: +16 (+5 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

voratun shield 'Floecutter' (0 def, 17 armour, 63-75.6 power, 290.5 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 63.0 - 75.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +290
Damage (Melee): +8 cold / +27 physical
Damage (radius 2) on crit: +12 cold
When wielded/worn:
Armour: +17
Fatigue: +8%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 31 lightning
Damage when hit (Melee): 8 lightning / 4 cold
Changes stats: +6 Wil
Changes resistances: +15% physical
Changes resistances penetration: +20% temporal
Talent granted: +1 Block
Slows Projectiles: +10%
Bonus block near projectiles: +62
Handheld deflection devices.
This item has been sent to the Item's Vault.

Salarimira the Dawnpassion (19/19, 47-56.4 power, 5 apr)Requires:
- Dexterity 35
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 47.0 - 56.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 19
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 21
* 20% chance to knock the target back 3 spaces and deal 170 physical damage
Damage (Ranged): +32 physical / +20 light
Damage (radius 1) on hit: +20 light
Damage (radius 2) on crit: +20 blight / +20 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

voratun helm 'Blindenvy' (22 def, 14 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +25 (+6 eff.)
Physical power: +10 (+2 eff.)
Armour: +14
Defense: +22 (+7 eff.)
Fatigue: +5%
Damage when hit (Melee): 10 light
Changes stats: +6 Str
Changes resistances: +7% all
Changes damage: +9% physical
Critical mult.: +10.00%
Physical save: +8 (+2 eff.)
Stamina each turn: +2.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53.2 power, 10 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
When this weapon hits: Fire Breath (15% chance level 4).
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to reduce strength, dexterity, and constitution by 21
* Blasts creatures in a radius 1 shockwave around your target for 225.72 to 677.16 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other creatures within radius 4), dealing 585.36 to 1170.72 physical damage (based on Strength) to each
Activation costs 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.
