Blazemight the quiver of yew arrows (23/23, 41-57.4 power, 10 apr)
Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 41.0 - 57.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +17.0%
Capacity: 23
Turns elapse between self-loadings: 3
On weapon hit:
* Create an explosion dealing 11 fire damage (1/turn)
On weapon crit:
* Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 fire
Damage (radius 2) on crit: +20 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Blazemight the quiver of yew arrows (23/23, 41-57.4 power, 10 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 41.0 - 57.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +17.0%
Capacity: 23
Turns elapse between self-loadings: 3
On weapon hit:
* Create an explosion dealing 11 fire damage (1/turn)
On weapon crit:
* Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 fire
Damage (radius 2) on crit: +20 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
warden's elven-wood longbow of fire
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +11 fire
When wielded/worn:
Ammo reloads per turn: +3
Changes stats: +5 Mag
Changes resistances penetration: +9% temporal / +8% physical
Changes damage: +14% physical / +11% temporal / +12% fire
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
warden's elven-wood longbow of fireRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +11 fire
When wielded/worn:
Ammo reloads per turn: +3
Changes stats: +5 Mag
Changes resistances penetration: +9% temporal / +8% physical
Changes damage: +14% physical / +11% temporal / +12% fire
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Delagokor the quiver of yew arrows (17/17, 32.5-45.5 power, 10 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 32.5 - 45.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +4.0%
Capacity: 17
Turns elapse between self-loadings: 3
Travel speed: +200%
Damage (radius 1) on hit: +20 acid
Damage (radius 2) on crit: +20 temporal
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Delagokor the quiver of yew arrows (17/17, 32.5-45.5 power, 10 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 32.5 - 45.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +4.0%
Capacity: 17
Turns elapse between self-loadings: 3
Travel speed: +200%
Damage (radius 1) on hit: +20 acid
Damage (radius 2) on crit: +20 temporal
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Arthydar the Pyreorder
Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Effects on melee hit:
* 11% chance to reduce all saves and defense by 19
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 9 physical
Effects on ranged hit:
* 12% chance to reduce all saves and defense by 19
Damage (Ranged): 8 physical
Changes stats: +3 Cun / +3 Con
Changes damage: +9% fire
Physical save: +14 (+5 eff.)
Spell save: +9 (+5 eff.)
Mental save: +8 (+4 eff.)
Hate when firing a critical mind attack: +2.00
Maximum hate: +7.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown :
Effective talent level: 4.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Arthydar the PyreorderArthydar the Pyreorder
Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Effects on melee hit:
* 11% chance to reduce all saves and defense by 19
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 9 physical
Effects on ranged hit:
* 12% chance to reduce all saves and defense by 19
Damage (Ranged): 8 physical
Changes stats: +3 Cun / +3 Con
Changes damage: +9% fire
Physical save: +14 (+5 eff.)
Spell save: +9 (+5 eff.)
Mental save: +8 (+4 eff.)
Hate when firing a critical mind attack: +2.00
Maximum hate: +7.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown :
Effective talent level: 4.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Wintertide Phial
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Light radius: +1
Infravision radius: +6
It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects
Activation costs 35 power out of 60/60.
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.
Wintertide PhialRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Light radius: +1
Infravision radius: +6
It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects
Activation costs 35 power out of 60/60.
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.
Hornet Stingers (20/20, 117% power, 10 apr)
Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Power: 117% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
Hornet Stingers (20/20, 117% power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Power: 117% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.