

1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.9
Pwr.cost 17 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 202.49 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
[Random Unique]
Nature/Psionic
Power 25.5 - 33.1 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
Melee+ +14 nature
On Hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +5 Str +5 Dex +10 Mag
+9 Wil +7 Cun +7 Con
dps ----------
Spell.pwr +5 (+1 eff.)
Dmg.mod +3% temporal
----- def -----
Resists +6% temporal
---------- misc
Mana/turn +0.08
Sharp, short and deadly.
This item has been sent to the Item's Vault.


1.0
T3 belt armor
[Random Unique]
Arcane/Master
While equipped:
Stats +5 Str +4 Dex +5 Cun
+7 Lck
dps ----------
Dmg.mod +6% nature
----- def -----
Defense +10 (+2 eff.)
Resists +8% blight
Stealth +16
---------- misc
T.Disarm +5
Infravis +4
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 hands armor
[Unique]
Master
While equipped:
Stats Con +4
defense ------
Armor +8
Disarm Resist +40%
Stun Resist +30%
Knockbk Resist +30%
other -------
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.