
Thalore-Wood Cuirass (4 def, 12 armour)Requires:
- Massive armour training
- Strength 26
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+2 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Talent cooldown: Gift of the Woods (+0(-) turn)
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.

heroic hardened leather gloves of regeneration (0 def, 5 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +5
Mental save: +5 (+2 eff.)
Life regen: +1.60
Stamina each turn: +0.30
Psi each turn: +0.20
Maximum life: +43.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, nature element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% nature
Damage affinity(heal): +20% nature
Talent granted: +1 Command Staff
Spell save: +15 (+5 eff.)
Disease immunity: +0%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to cure up to 5 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires:
- Heavy armour training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +10%
Changes resistances: +20% acid / +10% physical
Changes resistances cap: +10% acid / +5% physical
Changes resistances penetration: +15% acid / +15% physical
Changes damage: +10% acid / +5% physical
Talent cooldown: Clinch (-2 turns)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.

Tooth of the Mouth (dig speed 12 turns)Requires:
- Level 15
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

voratun plate armour 'Ragistir' (0 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +33%
Changes stats: +5 Str / +13 Con
Changes resistances: +8% physical / -17% light / +15% fire / +5% arcane / +12% darkness
Physical save: +24 (+12 eff.)
Spell save: +9 (+4 eff.)
Mental save: +7 (+3 eff.)
Maximum life: +91.00
Healing mod.: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

elemental stralite greatsword of enduring (50-81 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 50.5 - 80.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 86 fire damage (1/turn)
When wielded/worn:
Changes stats: +14 Wil / +16 Con
Changes resistances penetration: +12% fire
Changes damage: +7% fire
Maximum life: +55.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
