
gold ring 'Nerulelle'0.1
T3 ring jewelry
[Rare]
Nature
While equipped:
Stats +3 Con
----- def -----
Armour +4
Defense +25 (+7 eff.)
Resists +7% blight +2% physical
+7% nature
Poison- +10%
Disease- +17%
Rings can have magical properties.
This item has been sent to the Item's Vault.

Baludraneg the elven-wood starstaff (25-30 power, 5 apr, physical element)5.0
T4 staff 2H weapon
Reqs Mag 35
[Rare]
Nature
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
Stats +5 Con +1 Wil
dps ----------
Spell.crit +4%
Spell.pwr +12 (+6 eff.)
Dmg.mod +25% physical
----- def -----
Defense +5 (+1 eff.)
Resists +6% acid
---------- misc
Light +3
Infravis +2
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 45.02 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Spectral Blade (26-41.6 power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 26.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +15 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+2 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Salyssra (37.5-60 power, 2 apr)3.0
T3 greatsword 2H weapon
[Rare]
Arcane/Master
Power 37.5 - 60.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.5%
Atk.spd 100%
On Hit.r1 +10 fire
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +3 Dex +2 Mag
dps ----------
Phys.crit +7.0%
Dmg.mod +3% temporal
Res.pen +5% temporal
On Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
----- def -----
Def/telep +5
Res/telep +5%
Dur/telep +5%
---------- misc
Light +1
See.Invis +3
Massive two-handed swords.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)3.0
T4 trident 2H weapon
Reqs Str 35
[Unique]
Nature
Power 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit +15.0%
Atk.spd 100%
Melee+ +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
dps ----------
Dmg.mod +20% cold
Acc +10 (+2 eff.)
----- def -----
Resists +25% cold
Spell.save +18 (+10 eff.)
---------- misc
See.Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Level 3.0
Pwr.cost 60 out of 150/150.
Range 10
Travel.spd instantaneous
Is a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 145.27.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Eldoral Last Resort4.0
T3 sling 1H weapon
Reqs Shoot
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 143%
Range +10
While equipped:
Stats +3 Cun +4 Dex
dps ----------
Dmg.mod +15% physical
---------- misc
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Coalkiller4.0
T4 longbow 2H weapon
Reqs Shoot
[Rare]
Arcane
Acc+ +0.3% crit chance (max 25%)
Atk.spd 100%
Range +9
On Hit.r1 +4 darkness
On Hit: 10% Arcane Vortex 4
While equipped:
Stats +5 Mag
dps ----------
Spell.pwr +15 (+7 eff.)
Dmg.mod +8% arcane +9% cold
Res.pen +5% darkness +15% cold
----- def -----
Resists +9% darkness +5% arcane
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

pulsing mindstar 'Searsun' (14-15.4 power, 32 apr, nature damage)3.0
T4 mindstar 1H weapon
Reqs Wil 35
[Rare]
Nature/Psionic
Power 14.0 - 15.4 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
Melee+ +8 fire
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Melee+ 7 mind 10 darkness
Dmg.mod +5% mind +6% darkness
Res.pen +10% physical
Acc +10 (+2 eff.)
----- def -----
Resists +9% temporal +5% arcane
+9% cold
Heal.mod +10%
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

stralite steamgun of dampening4.0
T4 steamgun 1H weapon
Reqs Shoot
Steam Pool
[Ego]
Disrupt/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +12
Atk.spd 100%
Range +9
Proj.spd +600%
Uses 2.0 Steam
While equipped:
----- def -----
Resists +11% acid +9% lightning
+7% cold +7% fire
+2% all
Spell.save +6 (+4 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0
T3 hands armor
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% acid +5% physical
Res.pen +15% acid +15% physical
----- def -----
Armour +7
Fatigue +10%
Resists +20% acid +10% physical
Res.Cap +10% acid +5% physical
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 27.0 - 37.8 Physical
Uses 30% Cun, 30% Dex, 60% Str
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +5.0%
Atk.spd 83%
Melee+ +10 acid
On Hit: 10% Corrosive Mist 1
On Hit: 20% Earthen Missiles 3
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.

Getta [power 165] (15 cooldown)2.0
T2 torque charm
[Random Unique]
Psionic
While equipped:
----- def -----
Resists +6% lightning +6% fire
+6% temporal
Disarm- +10%
Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage
Puts all charms on 15 cooldown
100% to gain a 10% chance to evade weapon attacks for 2 turns.
100% to increase all damage penetration by 14% for 2 turns.
100% to reduce 1 talent cooldowns by 2.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Crystal Focus0.0
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

grounding dwarven-steel helm of the depths (0 def, 4 armour)3.0
T3 head armor
Reqs Heavy armour training
[Ego]
Nature
While equipped:
----- def -----
Armour +4
Fatigue +4%
Resists +5% lightning +10% cold
+5% temporal
---------- misc
Breathe water
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
