Skeletal Claw (13-14.3 power, 8 apr)
Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / whip ; tier 1
Base power: 13.0 - 14.3
Uses stat: 100% Dex
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
Damage when this weapon hits: +15 bleed
Burst (radius 2) on crit: +20 bleed
Talent on hit(spell): Bone Grab (10% chance level 1).
It can be used to activate talent Bone Grab (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: 7.00
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 14.48 physical damage.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
Skeletal Claw (13-14.3 power, 8 apr)Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / whip ; tier 1
Base power: 13.0 - 14.3
Uses stat: 100% Dex
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
Damage when this weapon hits: +15 bleed
Burst (radius 2) on crit: +20 bleed
Talent on hit(spell): Bone Grab (10% chance level 1).
It can be used to activate talent Bone Grab (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: 7.00
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 14.48 physical damage.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
Xanyreth (20-32 power, 2 apr)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 20.0 - 32.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Str
Critical mult.: +15.00%
Stamina each turn: +1.20
Massive two-handed swords.
This item has been sent to the Item's Vault.
Xanyreth (20-32 power, 2 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 20.0 - 32.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Str
Critical mult.: +15.00%
Stamina each turn: +1.20
Massive two-handed swords.
This item has been sent to the Item's Vault.
Vilesaw (27.5-41.25 power, 2 apr)
Requires:
- Strength 16
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 27.5 - 41.3
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Damage when the wearer is hit: 16 temporal
Changes resistances: +15% temporal
Changes damage: +12% nature
Massive two-handed maul.
This item has been sent to the Item's Vault.
Vilesaw (27.5-41.25 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 27.5 - 41.3
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Damage when the wearer is hit: 16 temporal
Changes resistances: +15% temporal
Changes damage: +12% nature
Massive two-handed maul.
This item has been sent to the Item's Vault.
Emithra (3 def, 7 armour)
Requires:
- Strength 22
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Defense: +3
Fatigue: +20%
Changes stats: +2 Wil
Damage when the wearer is hit: 12 arcane
Changes damage: +6% temporal
Maximum mana: +100.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Emithra (3 def, 7 armour)Requires:
- Strength 22
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Defense: +3
Fatigue: +20%
Changes stats: +2 Wil
Damage when the wearer is hit: 12 arcane
Changes damage: +6% temporal
Maximum mana: +100.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Isotta (34-47.6 power, 5 apr)
Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 34.0 - 47.6
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 90%
Damage when this weapon hits: +5 mind
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Accuracy: +9
Armour penetration: +9
Physical crit. chance: +11.0%
Changes stats: +3 Dex
Critical mult.: +14.00%
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
One-handed war axes.
This item has been sent to the Item's Vault.
Isotta (34-47.6 power, 5 apr)Isotta (34-47.6 power, 5 apr)
Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 34.0 - 47.6
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 90%
Damage when this weapon hits: +5 mind
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Accuracy: +9
Armour penetration: +9
Physical crit. chance: +11.0%
Changes stats: +3 Dex
Critical mult.: +14.00%
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
One-handed war axes.
This item has been sent to the Item's Vault.
Erodur the dwarven-steel greatmaul (42-63 power, 2 apr)
Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 42.0 - 63.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
When wielded/worn:
Accuracy: +9
Physical crit. chance: +20.0%
Defense: +9
Disarm immunity: +10%
Confusion immunity: +20%
Resist all after a teleport: +2%
Massive two-handed maul.
This item has been sent to the Item's Vault.
Erodur the dwarven-steel greatmaul (42-63 power, 2 apr)Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 42.0 - 63.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
When wielded/worn:
Accuracy: +9
Physical crit. chance: +20.0%
Defense: +9
Disarm immunity: +10%
Confusion immunity: +20%
Resist all after a teleport: +2%
Massive two-handed maul.
This item has been sent to the Item's Vault.
Blastvengeance (2 def, 4 armour)
Requires:
- Strength 14
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +4
Defense: +2
Fatigue: +12%
Changes stats: +5 Str
Changes resistances penetration: +20% lightning
Physical save: +12
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Blastvengeance (2 def, 4 armour)Requires:
- Strength 14
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +4
Defense: +2
Fatigue: +12%
Changes stats: +5 Str
Changes resistances penetration: +20% lightning
Physical save: +12
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)
Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8
Ranged Defense: +4
Fatigue: +8%
Changes stats: +4 Con / +3 Wil
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8
Ranged Defense: +4
Fatigue: +8%
Changes stats: +4 Con / +3 Wil
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Skin of Many (12 def, 6 armour)
Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
marauder's rough leather armour of command (10 def, 6 armour)
Requires:
- Strength 10
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +6
Defense: +10
Fatigue: +6%
Changes stats: +4 Str / +3 Dex / +2 Cun
Physical save: +5
Mental save: +11
A suit of armour made of leather.
This item has been sent to the Item's Vault.
marauder's rough leather armour of command (10 def, 6 armour)Requires:
- Strength 10
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +6
Defense: +10
Fatigue: +6%
Changes stats: +4 Str / +3 Dex / +2 Cun
Physical save: +5
Mental save: +11
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Penitence (15-18 power, 4 apr, nature damage)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 120% Mag
Damage type: Nature
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight
Spellpower: +15
Spell crit. chance: +10%
It can be used to cure diseases, costing 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze.
This item has been sent to the Item's Vault.
Penitence (15-18 power, 4 apr, nature damage)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 120% Mag
Damage type: Nature
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight
Spellpower: +15
Spell crit. chance: +10%
It can be used to cure diseases, costing 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire damage)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning
Talent granted: +1 Command Staff
Spellpower: +10
Spell crit. chance: +15%
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire damage)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning
Talent granted: +1 Command Staff
Spellpower: +10
Spell crit. chance: +15%
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
burglar's brass lantern of corpselight
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +4 Cun
Spellpower: +4
Spell crit. chance: +4%
Light radius: +0
Infravision radius: +2
See invisible: +5
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
burglar's brass lantern of corpselightPowered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +4 Cun
Spellpower: +4
Spell crit. chance: +4%
Light radius: +0
Infravision radius: +2
See invisible: +5
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
nimble cured leather armour of Eyal (2 def, 4 armour)
Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +2
Ranged Defense: +3
Fatigue: +7%
Changes stats: +2 Dex
Life regen: +0.50
Maximum life: +41.00
Movement speed: +10%
Healing mod.: +13%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
nimble cured leather armour of Eyal (2 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +2
Ranged Defense: +3
Fatigue: +7%
Changes stats: +2 Dex
Life regen: +0.50
Maximum life: +41.00
Movement speed: +10%
Healing mod.: +13%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
dwarven-steel helm 'Lisedata' (6 def, 10 armour)
Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +10
Defense: +6
Fatigue: +4%
Changes stats: +2 Str
Damage when the wearer is hit: 6 physical / 12 acid
Changes damage: +9% acid
Physical save: +10
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 554.32 physical damage. If the attack hits, the target is confused for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
dwarven-steel helm 'Lisedata' (6 def, 10 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +10
Defense: +6
Fatigue: +4%
Changes stats: +2 Str
Damage when the wearer is hit: 6 physical / 12 acid
Changes damage: +9% acid
Physical save: +10
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 554.32 physical damage. If the attack hits, the target is confused for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
epiphanous mossy mindstar of sand (2.5-2.75 power, 12 apr, nature damage)
Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
It is part of a set of items.
Base power: 2.5 - 2.8
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Damage when the wearer is hit: 3 physical
Changes resistances: +2% physical
Changes resistances penetration: +3% physical
Changes damage: +2% physical / +5% mind
Mindpower: +3
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
epiphanous mossy mindstar of sand (2.5-2.75 power, 12 apr, nature damage)Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
It is part of a set of items.
Base power: 2.5 - 2.8
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Damage when the wearer is hit: 3 physical
Changes resistances: +2% physical
Changes resistances penetration: +3% physical
Changes damage: +2% physical / +5% mind
Mindpower: +3
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Merkul's Second Eye
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Attack speed: 80%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage when the wearer hits(ranged): 25 arcane
Light radius: +2
This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Attack speed: 80%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage when the wearer hits(ranged): 25 arcane
Light radius: +2
This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Tuleruirab (5-6.5 power, 5 apr)
Requires:
- Dexterity 11
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 1
Base power: 5.0 - 6.5
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +4.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str / +3 Cun
Changes resistances penetration: +15% mind
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Tuleruirab (5-6.5 power, 5 apr)Requires:
- Dexterity 11
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 1
Base power: 5.0 - 6.5
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +4.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str / +3 Cun
Changes resistances penetration: +15% mind
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Spellcrusher (32-48 power, 4 apr)
Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +4.0%
Attack speed: 100%
Special effect when this weapon hits: 25% chance to shatter magical shields
Damage when this weapon hits: +20 nature
When wielded/worn:
Changes damage: +10% nature
Spell save: +10
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.
Spellcrusher (32-48 power, 4 apr)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +4.0%
Attack speed: 100%
Special effect when this weapon hits: 25% chance to shatter magical shields
Damage when this weapon hits: +20 nature
When wielded/worn:
Changes damage: +10% nature
Spell save: +10
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.
Crooked Club (25-35 power, 4 apr)
Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +14 % chance to confuse
When wielded/worn:
Accuracy: +12
An oddly twisted club with a hefty weight on the end.
This item has been sent to the Item's Vault.
Crooked Club (25-35 power, 4 apr)Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +14 % chance to confuse
When wielded/worn:
Accuracy: +12
An oddly twisted club with a hefty weight on the end.
This item has been sent to the Item's Vault.
The River's Fury (23-32.2 power, 8 apr)
Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +15 cold
When wielded/worn:
Accuracy: +10
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 13.03 cold damage and 13.81 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly here the roar of a rushing river.
This item has been sent to the Item's Vault.
The River's Fury (23-32.2 power, 8 apr)Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +15 cold
When wielded/worn:
Accuracy: +10
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 13.03 cold damage and 13.81 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly here the roar of a rushing river.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)
Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.