Prox's Lucky Halfling Foot
Powered by arcane forces
2.00 Encumbrance.
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5
Changes stats: +5 Lck
Trap disarming bonus: +5
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.
This item has been sent to the Item's Vault.
Prox's Lucky Halfling FootPowered by arcane forces
2.00 Encumbrance.
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5
Changes stats: +5 Lck
Trap disarming bonus: +5
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed, costing 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed, costing 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
Helm of the Dwarven Emperors (0 def, 6 armour)
Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +4 Mag / +3 Wil
Changes damage: +8% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +1
It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8).
At level 3 it will also do 33.46 light damage within radius 4.
The damage done will increase with your Spellpower.
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
Helm of the Dwarven Emperors (0 def, 6 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +4 Mag / +3 Wil
Changes damage: +8% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +1
It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8).
At level 3 it will also do 33.46 light damage within radius 4.
The damage done will increase with your Spellpower.
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
Umbral Razor (20-26 power, 10 apr)
Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 35% Str, 15% Mag, 45% Dex
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +8
It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) :
Effective talent level: 2.0
Power cost: 7 out of 10/10.
Range: 10.00
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 53.10 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
Umbral Razor (20-26 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 35% Str, 15% Mag, 45% Dex
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +8
It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) :
Effective talent level: 2.0
Power cost: 7 out of 10/10.
Range: 10.00
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 53.10 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)
Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.
Xerunne the stralite mail armour (4 def, 29 armour)
Requires:
- Strength 38
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +29
Defense: +4
Fatigue: +16%
Changes resistances: +3% mind / +23% acid
Changes damage: +12% mind
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Xerunne the stralite mail armour (4 def, 29 armour)Requires:
- Strength 38
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +29
Defense: +4
Fatigue: +16%
Changes resistances: +3% mind / +23% acid
Changes damage: +12% mind
A suit of armour made of mail.
This item has been sent to the Item's Vault.
plaguebringer's steel longsword of nature (13.5-18.9 power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 13.5 - 18.9
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 1).
Damage when this weapon hits: +6 blight
Damage conversion: 26% nature
When wielded/worn:
Changes resistances: +3% all
Changes resistances penetration: +6% nature
Disease immunity: +13%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
plaguebringer's steel longsword of nature (13.5-18.9 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 13.5 - 18.9
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 1).
Damage when this weapon hits: +6 blight
Damage conversion: 26% nature
When wielded/worn:
Changes resistances: +3% all
Changes resistances penetration: +6% nature
Disease immunity: +13%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)
Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Xisemira (15-18 power, 3 apr, temporal damage)
Requires:
- Magic 16
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Temporal
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +16 mind
When wielded/worn:
Changes damage: +15% temporal
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Psi when firing a critical mind attack: +3.00
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Xisemira (15-18 power, 3 apr, temporal damage)Requires:
- Magic 16
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Temporal
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +16 mind
When wielded/worn:
Changes damage: +15% temporal
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Psi when firing a critical mind attack: +3.00
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Swampradiance (15-18 power, 3 apr, acid damage)
Requires:
- Magic 16
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Acid
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +12 nature
Burst (radius 2) on crit: +12 nature
When wielded/worn:
Changes resistances: +12% light
Changes damage: +15% acid
Talent granted: +1 Command Staff
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Swampradiance (15-18 power, 3 apr, acid damage)Requires:
- Magic 16
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Acid
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +12 nature
Burst (radius 2) on crit: +12 nature
When wielded/worn:
Changes resistances: +12% light
Changes damage: +15% acid
Talent granted: +1 Command Staff
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dwarven-steel waraxe 'Elenozilarath' (29-40.6 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 29.0 - 40.6
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +4 manaburn
When wielded/worn:
Accuracy: +17
Defense: +14
Changes resistances: +6% temporal
One-handed war axes.
This item has been sent to the Item's Vault.
dwarven-steel waraxe 'Elenozilarath' (29-40.6 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 29.0 - 40.6
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +4 manaburn
When wielded/worn:
Accuracy: +17
Defense: +14
Changes resistances: +6% temporal
One-handed war axes.
This item has been sent to the Item's Vault.
Stormseam (15-18 power, 3 apr, arcane damage)
Requires:
- Magic 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Arcane
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +12 lightning daze
Burst (radius 2) on crit: +12 lightning
When wielded/worn:
Changes resistances: +9% lightning
Changes damage: +15% arcane
Talent granted: +1 Command Staff
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Stormseam (15-18 power, 3 apr, arcane damage)Requires:
- Magic 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Arcane
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +12 lightning daze
Burst (radius 2) on crit: +12 lightning
When wielded/worn:
Changes resistances: +9% lightning
Changes damage: +15% arcane
Talent granted: +1 Command Staff
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Halildir (15-18 power, 3 apr, light damage)
Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Light
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% fire
Changes damage: +15% light
Talent granted: +1 Command Staff
Stun/Freeze immunity: +30%
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Halildir (15-18 power, 3 apr, light damage)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Light
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% fire
Changes damage: +15% light
Talent granted: +1 Command Staff
Stun/Freeze immunity: +30%
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Betoritta the Pyreobeisance (18-21.6 power, 3 apr, darkness damage)
Requires:
- Magic 16
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 100% Mag
Damage type: Darkness
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when the wearer hits(melee): 4 mind
Changes damage: +18% darkness / +6% fire
Talent granted: +1 Command Staff
Maximum mana: +42.00
Spellpower: +6
Spell crit. chance: +2%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 82.94 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Betoritta the Pyreobeisance (18-21.6 power, 3 apr, darkness damage)Requires:
- Magic 16
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 100% Mag
Damage type: Darkness
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when the wearer hits(melee): 4 mind
Changes damage: +18% darkness / +6% fire
Talent granted: +1 Command Staff
Maximum mana: +42.00
Spellpower: +6
Spell crit. chance: +2%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 82.94 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Blazevagrant (20-24 power, 4 apr, blight damage)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Blight
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage when this weapon hits: +16 lightning daze
When wielded/worn:
Changes resistances: +12% lightning
Changes resistances penetration: +25% lightning
Changes damage: +20% blight
Talent granted: +1 Command Staff
Spellpower: +9
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Blazevagrant (20-24 power, 4 apr, blight damage)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Blight
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage when this weapon hits: +16 lightning daze
When wielded/worn:
Changes resistances: +12% lightning
Changes resistances penetration: +25% lightning
Changes damage: +20% blight
Talent granted: +1 Command Staff
Spellpower: +9
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
balancing hardened leather belt of recklessness
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Accuracy: +5
Physical crit. chance: +6.0%
Physical power: +3
Changes stats: +3 Cun / +3 Dex
Critical mult.: +5.00%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
balancing hardened leather belt of recklessnessRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Accuracy: +5
Physical crit. chance: +6.0%
Physical power: +3
Changes stats: +3 Cun / +3 Dex
Critical mult.: +5.00%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
verdant woollen robe of Linaniil (0 def, 0 armour)
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +2 Con
Changes damage: +10% nature
Life regen: +0.90
Mana each turn: +0.14
Maximum mana: +45.00
Spellpower: +3
Spell crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
verdant woollen robe of Linaniil (0 def, 0 armour)Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +2 Con
Changes damage: +10% nature
Life regen: +0.90
Mana each turn: +0.14
Maximum mana: +45.00
Spellpower: +3
Spell crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Garobers the gold ring
Requires:
- Level 15
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% fire
Changes damage: +10% fire
Mental save: +16
Confusion immunity: +20%
Hate when firing a critical mind attack: +3.00
Healing mod.: +10%
Heals friendly targets nearby when you use a nature summon: +20
Rings can have magical properties.
This item has been sent to the Item's Vault.
Garobers the gold ringRequires:
- Level 15
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% fire
Changes damage: +10% fire
Mental save: +16
Confusion immunity: +20%
Hate when firing a critical mind attack: +3.00
Healing mod.: +10%
Heals friendly targets nearby when you use a nature summon: +20
Rings can have magical properties.
This item has been sent to the Item's Vault.
Mirror Shards
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage when the wearer is hit: 10 % chance to blind
Changes resistances: +20% light
Changes damage: +10% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.
Mirror ShardsRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage when the wearer is hit: 10 % chance to blind
Changes resistances: +20% light
Changes damage: +10% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)
Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20
Ranged Defense: +10
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20
Ranged Defense: +10
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Ulfomnir (1 def, 0 armour)
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1
Changes stats: +3 Mag / +3 Wil
Changes resistances penetration: +15% blight
Mana each turn: +0.24
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Ulfomnir (1 def, 0 armour)Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1
Changes stats: +3 Mag / +3 Wil
Changes resistances penetration: +15% blight
Mana each turn: +0.24
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)
Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.
dwarven-steel waraxe 'Galesage' (17-23.8 power, 4 apr)
Requires:
- Strength 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 17.0 - 23.8
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +13 mind / +13 insidious poison
Damage conversion: 35% mind
When wielded/worn:
Changes stats: +1 Wil
Damage when the wearer is hit: 4 nature
Changes resistances: +6% lightning
Changes damage: +6% lightning
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
One-handed war axes.
This item has been sent to the Item's Vault.
dwarven-steel waraxe 'Galesage' (17-23.8 power, 4 apr)Requires:
- Strength 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 17.0 - 23.8
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +13 mind / +13 insidious poison
Damage conversion: 35% mind
When wielded/worn:
Changes stats: +1 Wil
Damage when the wearer is hit: 4 nature
Changes resistances: +6% lightning
Changes damage: +6% lightning
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
One-handed war axes.
This item has been sent to the Item's Vault.
Uroyon (20-24 power, 4 apr, temporal damage)
Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Temporal
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +5
Changes stats: +5 Str / +3 Mag
Changes damage: +20% temporal
Talent granted: +1 Command Staff
Spellpower: +9
Spell crit. chance: +3%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Uroyon (20-24 power, 4 apr, temporal damage)Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Temporal
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +5
Changes stats: +5 Str / +3 Mag
Changes damage: +20% temporal
Talent granted: +1 Command Staff
Spellpower: +9
Spell crit. chance: +3%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Spectral Blade (23-36.8 power, 4 apr)
Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 23.0 - 36.8
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 90%
Damage when this weapon hits: +10 arcane
When wielded/worn:
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Spectral Blade (23-36.8 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 23.0 - 36.8
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 90%
Damage when this weapon hits: +10 arcane
When wielded/worn:
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Bill's Tree Trunk (30-51 power, 7 apr)
Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Armour Penetration: +7
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.
Bill's Tree Trunk (30-51 power, 7 apr)Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Armour Penetration: +7
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)
Requires:
- Willpower 18
- Strength 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 40.0 - 64.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +7.0%
Attack speed: 100%
Special effect when this weapon hits: 9% chance to stun or confuse the target
Damage when this weapon hits: +40 darkness / +40 light
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Requires:
- Willpower 18
- Strength 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 40.0 - 64.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +7.0%
Attack speed: 100%
Special effect when this weapon hits: 9% chance to stun or confuse the target
Damage when this weapon hits: +40 darkness / +40 light
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.