Thunderwhisper the voratun amulet
Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 2 nature / 8 lightning
Changes stats: +10 Str / +10 Dex / +10 Wil / +10 Cun
Changes resistances: +15% physical / +6% mind / +6% nature
Changes resistances penetration: +25% lightning
Changes damage: +15% blight / +15% fire / +6% nature / +6% lightning
Critical mult.: +18.00%
Stamina each turn: +1.20
Spellpower: +8 (+2 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Thunderwhisper the voratun amuletRequires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 2 nature / 8 lightning
Changes stats: +10 Str / +10 Dex / +10 Wil / +10 Cun
Changes resistances: +15% physical / +6% mind / +6% nature
Changes resistances penetration: +25% lightning
Changes damage: +15% blight / +15% fire / +6% nature / +6% lightning
Critical mult.: +18.00%
Stamina each turn: +1.20
Spellpower: +8 (+2 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Radiancesmasher (30-36 power, 6 apr, blight element)
Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +13 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 39%
* 10% chance to slow global speed by 48%
* 10 arcane resource burn
Changes resistances: +9% darkness / +6% temporal
Changes damage: +30% blight / +9% light / +12% acid
Talent granted: +1 Command Staff
Critical mult.: +38.00%
Spellpower: +15 (+4 eff.)
Spell crit. chance: +33%
Light radius: +5
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 108.27 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Radiancesmasher (30-36 power, 6 apr, blight element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +13 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 39%
* 10% chance to slow global speed by 48%
* 10 arcane resource burn
Changes resistances: +9% darkness / +6% temporal
Changes damage: +30% blight / +9% light / +12% acid
Talent granted: +1 Command Staff
Critical mult.: +38.00%
Spellpower: +15 (+4 eff.)
Spell crit. chance: +33%
Light radius: +5
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 108.27 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Two Size Phys Str
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +30 (+6 eff.)
Changes stats: +11 Str / +12 Con
Changes resistances: +14% acid / +18% temporal / +14% blight / +5% arcane / +15% lightning
Physical save: +30 (+6 eff.)
Only die when reaching: -40.00 life
Maximum life: +63.00
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Two Size Phys StrRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +30 (+6 eff.)
Changes stats: +11 Str / +12 Con
Changes resistances: +14% acid / +18% temporal / +14% blight / +5% arcane / +15% lightning
Physical save: +30 (+6 eff.)
Only die when reaching: -40.00 life
Maximum life: +63.00
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Zanorain the drakeskin leather belt
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour penetration: +4
Physical power: +26 (+5 eff.)
Defense: +23 (+7 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 63%
* 24 arcane resource burn
Changes stats: +8 Str / +6 Con
Changes resistances: +3% blight / +3% physical
Stealth bonus: +15
Physical save: +27 (+6 eff.)
Spell save: +14 (+5 eff.)
Maximum stamina: +20.00
Mindpower: +9 (+3 eff.)
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Zanorain the drakeskin leather beltRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour penetration: +4
Physical power: +26 (+5 eff.)
Defense: +23 (+7 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 63%
* 24 arcane resource burn
Changes stats: +8 Str / +6 Con
Changes resistances: +3% blight / +3% physical
Stealth bonus: +15
Physical save: +27 (+6 eff.)
Spell save: +14 (+5 eff.)
Maximum stamina: +20.00
Mindpower: +9 (+3 eff.)
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Elana the voratun ring
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +24
Effects on melee hit:
* 19% chance to reduce all saves and defense by 31
Damage (Melee): 35 physical
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 31
Damage (Ranged): 35 physical
Changes stats: +10 Str / +2 Dex / +10 Cun
Changes resistances: +15% blight / +3% acid / +27% nature / +6% arcane
Poison immunity: +28%
Disease immunity: +28%
Disarm immunity: +36%
Pinning immunity: +50%
Knockback immunity: +47%
Hate when firing a critical mind attack: +3.00
Maximum life: +50.00
Maximum stamina: +35.50
Maximum hate: +15.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Elana the voratun ringRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +24
Effects on melee hit:
* 19% chance to reduce all saves and defense by 31
Damage (Melee): 35 physical
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 31
Damage (Ranged): 35 physical
Changes stats: +10 Str / +2 Dex / +10 Cun
Changes resistances: +15% blight / +3% acid / +27% nature / +6% arcane
Poison immunity: +28%
Disease immunity: +28%
Disarm immunity: +36%
Pinning immunity: +50%
Knockback immunity: +47%
Hate when firing a critical mind attack: +3.00
Maximum life: +50.00
Maximum stamina: +35.50
Maximum hate: +15.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Size Phys More (17 def, 13 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Defense: +17 (+5 eff.)
Fatigue: -6%
Effects on melee hit:
* 20% chance to slow global speed by 64%
Changes stats: +14 Str / +10 Con
Changes resistances: +22% fire / +15% cold
Changes damage: +22% physical
Maximum encumbrance: +48
Physical save: +14 (+3 eff.)
Size category: +1
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Size Phys More (17 def, 13 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Defense: +17 (+5 eff.)
Fatigue: -6%
Effects on melee hit:
* 20% chance to slow global speed by 64%
Changes stats: +14 Str / +10 Con
Changes resistances: +22% fire / +15% cold
Changes damage: +22% physical
Maximum encumbrance: +48
Physical save: +14 (+3 eff.)
Size category: +1
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
High Mind Damage (3 def, 0 armour)
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +30 (+7 eff.)
Defense: +3 (+2 eff.)
Damage when hit (Melee): 8 physical
Changes stats: +3 Str
Changes resistances: +11% blight / +6% temporal / +44% nature / +40% mind
Changes resistances penetration: +10% physical
Changes damage: +20% nature / +40% mind
Physical save: +29 (+10 eff.)
Mental save: +36 (+12 eff.)
Maximum stamina: +30.00
Maximum psi: +69.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
High Mind Damage (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +30 (+7 eff.)
Defense: +3 (+2 eff.)
Damage when hit (Melee): 8 physical
Changes stats: +3 Str
Changes resistances: +11% blight / +6% temporal / +44% nature / +40% mind
Changes resistances penetration: +10% physical
Changes damage: +20% nature / +40% mind
Physical save: +29 (+10 eff.)
Mental save: +36 (+12 eff.)
Maximum stamina: +30.00
Maximum psi: +69.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Acc Phys Pen Life
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +20 (+5 eff.)
Defense: +18 (+8 eff.)
Fatigue: -10%
Changes stats: +20 Lck / +5 Con
Changes resistances: +3% acid / +6% arcane / +6% mind
Changes resistances penetration: +20% physical
Critical mult.: +15.00%
Physical save: +39 (+12 eff.)
Spell save: +23 (+7 eff.)
Mental save: +22 (+8 eff.)
Life regen: +14.00
Stamina each turn: +1.00
Maximum life: +80.00
Reduce all damage from unseen attackers: 20%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Acc Phys Pen LifeRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +20 (+5 eff.)
Defense: +18 (+8 eff.)
Fatigue: -10%
Changes stats: +20 Lck / +5 Con
Changes resistances: +3% acid / +6% arcane / +6% mind
Changes resistances penetration: +20% physical
Critical mult.: +15.00%
Physical save: +39 (+12 eff.)
Spell save: +23 (+7 eff.)
Mental save: +22 (+8 eff.)
Life regen: +14.00
Stamina each turn: +1.00
Maximum life: +80.00
Reduce all damage from unseen attackers: 20%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Stokebutcher the voratun amulet
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +19
Effects on melee hit:
* 24% chance to slow global speed by 59%
Changes resistances: +6% acid / +18% fire / +6% nature / +30% temporal
Changes resistances penetration: +5% lightning
Changes damage: +6% lightning / +6% fire
Critical mult.: +20.00%
Physical save: +25 (+9 eff.)
Spell save: +28 (+9 eff.)
Mental save: +25 (+9 eff.)
Cut immunity: +80%
Pinning immunity: +50%
Knockback immunity: +50%
Healing mod.: +28%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 326 life.
The life healed will increase with your Mindpower.
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Stokebutcher the voratun amuletRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +19
Effects on melee hit:
* 24% chance to slow global speed by 59%
Changes resistances: +6% acid / +18% fire / +6% nature / +30% temporal
Changes resistances penetration: +5% lightning
Changes damage: +6% lightning / +6% fire
Critical mult.: +20.00%
Physical save: +25 (+9 eff.)
Spell save: +28 (+9 eff.)
Mental save: +25 (+9 eff.)
Cut immunity: +80%
Pinning immunity: +50%
Knockback immunity: +50%
Healing mod.: +28%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 326 life.
The life healed will increase with your Mindpower.
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Hettyromimnir the Cleansebile
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +17 (+4 eff.)
Armour penetration: +17
Physical power: +20 (+4 eff.)
Defense: +17 (+8 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 59%
Changes stats: +8 Cun / +8 Wil
Changes resistances: +12% acid / +6% fire / +3% cold / +6% nature / +6% arcane
Changes resistances penetration: +15% nature
Changes damage: +3% darkness / +8% all
Mental save: +14 (+5 eff.)
Confusion immunity: +50%
Spellpower: +20 (+6 eff.)
Mindpower: +32 (+10 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Hettyromimnir the CleansebileRequires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +17 (+4 eff.)
Armour penetration: +17
Physical power: +20 (+4 eff.)
Defense: +17 (+8 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 59%
Changes stats: +8 Cun / +8 Wil
Changes resistances: +12% acid / +6% fire / +3% cold / +6% nature / +6% arcane
Changes resistances penetration: +15% nature
Changes damage: +3% darkness / +8% all
Mental save: +14 (+5 eff.)
Confusion immunity: +50%
Spellpower: +20 (+6 eff.)
Mindpower: +32 (+10 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Phys Power Str Acid Pen
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +34 (+7 eff.)
Defense: +15 (+7 eff.)
Changes stats: +10 Str / +10 Dex / +10 Con
Changes resistances penetration: +20% acid
Changes damage: +7% all
Reduces incoming crit damage: 17.75%
Mental save: +30 (+10 eff.)
Disease immunity: +24%
Confusion immunity: +40%
Maximum life: +40.00
Spellpower: +20 (+6 eff.)
Mindpower: +20 (+7 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
Phys Power Str Acid PenRequires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +34 (+7 eff.)
Defense: +15 (+7 eff.)
Changes stats: +10 Str / +10 Dex / +10 Con
Changes resistances penetration: +20% acid
Changes damage: +7% all
Reduces incoming crit damage: 17.75%
Mental save: +30 (+10 eff.)
Disease immunity: +24%
Confusion immunity: +40%
Maximum life: +40.00
Spellpower: +20 (+6 eff.)
Mindpower: +20 (+7 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
Life and Stuff
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +20 (+4 eff.)
Fatigue: -10%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +12% darkness / +6% cold
Changes resistances penetration: +20% lightning
Changes damage: +6% lightning / +8% all
Reduces incoming crit damage: 10.00%
Maximum encumbrance: +38
Disarm immunity: +50%
Pinning immunity: +50%
Knockback immunity: +50%
Life regen: +19.00
Maximum life: +150.00
Spellpower: +20 (+6 eff.)
Mindpower: +20 (+7 eff.)
Healing mod.: +20%
Rings can have magical properties.
This item has been sent to the Item's Vault.
Life and StuffRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +20 (+4 eff.)
Fatigue: -10%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +12% darkness / +6% cold
Changes resistances penetration: +20% lightning
Changes damage: +6% lightning / +8% all
Reduces incoming crit damage: 10.00%
Maximum encumbrance: +38
Disarm immunity: +50%
Pinning immunity: +50%
Knockback immunity: +50%
Life regen: +19.00
Maximum life: +150.00
Spellpower: +20 (+6 eff.)
Mindpower: +20 (+7 eff.)
Healing mod.: +20%
Rings can have magical properties.
This item has been sent to the Item's Vault.
Glowsting the dwarven lantern
Requires:
- Level 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 59%
Changes stats: +7 Wil
Changes resistances: +3% light / +3% all
Changes damage: +14% mind
Reduces incoming crit damage: 10.00%
Spell save: +21 (+7 eff.)
Mental save: +11 (+4 eff.)
Poison immunity: +20%
Disease immunity: +20%
Disarm immunity: +24%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +9%
Light radius: +10
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Glowsting the dwarven lanternRequires:
- Level 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 59%
Changes stats: +7 Wil
Changes resistances: +3% light / +3% all
Changes damage: +14% mind
Reduces incoming crit damage: 10.00%
Spell save: +21 (+7 eff.)
Mental save: +11 (+4 eff.)
Poison immunity: +20%
Disease immunity: +20%
Disarm immunity: +24%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +9%
Light radius: +10
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Magmaobsidian
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +6.0%
Physical power: +9 (+2 eff.)
Damage when hit (Melee): 4 fire
Changes stats: +6 Wil
Changes resistances: +3% fire
Changes resistances penetration: +15% all
Changes damage: +3% arcane
Critical mult.: +30.00%
Vim when firing critical spell: +2.07
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +74.00
Maximum mana: +80.00
Spellpower: +15 (+4 eff.)
Light radius: +7
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
MagmaobsidianRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +6.0%
Physical power: +9 (+2 eff.)
Damage when hit (Melee): 4 fire
Changes stats: +6 Wil
Changes resistances: +3% fire
Changes resistances penetration: +15% all
Changes damage: +3% arcane
Critical mult.: +30.00%
Vim when firing critical spell: +2.07
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +74.00
Maximum mana: +80.00
Spellpower: +15 (+4 eff.)
Light radius: +7
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Mighty Girdle
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 40 armour)
Requires:
- Massive armour training
- Strength 48
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +40
Defense: +15 (+11 eff.)
Fatigue: +17%
Effects when hit in melee:
* 20% chance to cause random gloom
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15 (+7 eff.)
Mental save: +25 (+8 eff.)
Silence immunity: +0%
Confusion immunity: +100%
Stun/Freeze immunity: +0%
Fear immunity: +100%
Mindpower: +10 (+3 eff.)
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 15 Armour, 22 Defense and your attacks will gain 45% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Plate of the Blackened Mind (15 def, 40 armour)Requires:
- Massive armour training
- Strength 48
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +40
Defense: +15 (+11 eff.)
Fatigue: +17%
Effects when hit in melee:
* 20% chance to cause random gloom
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15 (+7 eff.)
Mental save: +25 (+8 eff.)
Silence immunity: +0%
Confusion immunity: +100%
Stun/Freeze immunity: +0%
Fear immunity: +100%
Mindpower: +10 (+3 eff.)
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 15 Armour, 22 Defense and your attacks will gain 45% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
Mind Pen Life (15 def, 26 armour)
Requires:
- Massive armour training
- Strength 60
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +26
Defense: +15 (+11 eff.)
Fatigue: +22%
Changes stats: +9 Cun / +9 Wil
Changes resistances: +13% acid / +13% physical / +6% temporal / +13% fire / +20% blight / +25% cold / +19% nature / +11% lightning
Changes resistances penetration: +20% mind
Reduced damage from: +15% Unnatural
Spell save: +6 (+1 eff.)
Mental save: +25 (+9 eff.)
Poison immunity: +20%
Life regen: +12.00
Maximum life: +60.00
Healing mod.: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Mind Pen Life (15 def, 26 armour)Requires:
- Massive armour training
- Strength 60
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +26
Defense: +15 (+11 eff.)
Fatigue: +22%
Changes stats: +9 Cun / +9 Wil
Changes resistances: +13% acid / +13% physical / +6% temporal / +13% fire / +20% blight / +25% cold / +19% nature / +11% lightning
Changes resistances penetration: +20% mind
Reduced damage from: +15% Unnatural
Spell save: +6 (+1 eff.)
Mental save: +25 (+9 eff.)
Poison immunity: +20%
Life regen: +12.00
Maximum life: +60.00
Healing mod.: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)
Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+4 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+6 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.6
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 90% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+4 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+6 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.6
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 90% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Goedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-6 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+4 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+6 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath RockRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-6 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+4 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+6 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Nimbussage (0 def, 36 armour)
Requires:
- Massive armour training
- Strength 60
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +36
Fatigue: +22%
Changes stats: +17 Cun / +17 Wil
Changes resistances: +18% lightning / +12% light
Changes resistances penetration: +20% lightning
Mental save: +45 (+11 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Nimbussage (0 def, 36 armour)Requires:
- Massive armour training
- Strength 60
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +36
Fatigue: +22%
Changes stats: +17 Cun / +17 Wil
Changes resistances: +18% lightning / +12% light
Changes resistances penetration: +20% lightning
Mental save: +45 (+11 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
cashmere wizard hat 'Amiregodin' (32 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +20 (+6 eff.)
Defense: +32 (+25 eff.)
Changes damage: +6% acid
Knockback immunity: +20%
Teleport immunity: +20%
Equilibrium when hit: +1.70
Psi when hit: +1.70
Hate when hit: +1.90
Only die when reaching: -60.00 life
Maximum life: +40.00
Maximum stamina: +20.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
cashmere wizard hat 'Amiregodin' (32 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +20 (+6 eff.)
Defense: +32 (+25 eff.)
Changes damage: +6% acid
Knockback immunity: +20%
Teleport immunity: +20%
Equilibrium when hit: +1.70
Psi when hit: +1.70
Hate when hit: +1.90
Only die when reaching: -60.00 life
Maximum life: +40.00
Maximum stamina: +20.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Voidwrack
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 28%
Damage when hit (Melee): 4 fire
Changes stats: +4 Str
Changes resistances penetration: +25% darkness
Changes damage: +18% darkness
Talent mastery: +0.22 Psionic / Solipsism
Stamina each turn: +2.00
Only die when reaching: -80.00 life
Amulets can have magical properties.
This item has been sent to the Item's Vault.
VoidwrackRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 28%
Damage when hit (Melee): 4 fire
Changes stats: +4 Str
Changes resistances penetration: +25% darkness
Changes damage: +18% darkness
Talent mastery: +0.22 Psionic / Solipsism
Stamina each turn: +2.00
Only die when reaching: -80.00 life
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+4 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+4 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
aa (0 def, 10 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +12 (+4 eff.)
Armour: +10
Fatigue: +5%
Changes stats: +7 Str / +17 Wil
Changes resistances: +24% blight / +14% physical / +20% light / +29% darkness
Changes damage: +9% acid / +3% mind
Physical save: +14 (+4 eff.)
Mental save: +15 (+2 eff.)
Psi when hit: +0.08
Maximum hate: +6.00
Infravision radius: +4
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
aa (0 def, 10 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +12 (+4 eff.)
Armour: +10
Fatigue: +5%
Changes stats: +7 Str / +17 Wil
Changes resistances: +24% blight / +14% physical / +20% light / +29% darkness
Changes damage: +9% acid / +3% mind
Physical save: +14 (+4 eff.)
Mental save: +15 (+2 eff.)
Psi when hit: +0.08
Maximum hate: +6.00
Infravision radius: +4
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Mind (0 def, 0 armour)
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects when hit in melee:
* 10% chance to slow global speed by 81%
* 10 arcane resource burn
Damage when hit (Melee): 4 mind
Changes stats: +10 Con
Changes resistances: +20% blight / +12% temporal / +15% all
Changes resistances penetration: +18% mind
Changes damage: +28% nature / +30% mind
Poison immunity: +50%
Disease immunity: +50%
Confusion immunity: +20%
Life regen: +4.90
Psi each turn: +1.00
Maximum life: +100.00
Maximum psi: +40.00
Mindpower: +30 (+5 eff.)
Mental crit. chance: +5%
Healing mod.: +30%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Mind (0 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects when hit in melee:
* 10% chance to slow global speed by 81%
* 10 arcane resource burn
Damage when hit (Melee): 4 mind
Changes stats: +10 Con
Changes resistances: +20% blight / +12% temporal / +15% all
Changes resistances penetration: +18% mind
Changes damage: +28% nature / +30% mind
Poison immunity: +50%
Disease immunity: +50%
Confusion immunity: +20%
Life regen: +4.90
Psi each turn: +1.00
Maximum life: +100.00
Maximum psi: +40.00
Mindpower: +30 (+5 eff.)
Mental crit. chance: +5%
Healing mod.: +30%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Nature Speed
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical power: +18 (+6 eff.)
Defense: +15 (+5 eff.)
Fatigue: -10%
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +9% lightning / +12% darkness / +3% blight / +6% fire / +6% arcane / +40% nature
Changes resistances penetration: +15% lightning / +5% cold
Changes damage: +20% nature / +8% all
Maximum encumbrance: +40
Spellpower: +20 (+4 eff.)
Mindpower: +20 (+3 eff.)
Movement speed: +21%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.6
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Nature SpeedRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical power: +18 (+6 eff.)
Defense: +15 (+5 eff.)
Fatigue: -10%
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +9% lightning / +12% darkness / +3% blight / +6% fire / +6% arcane / +40% nature
Changes resistances penetration: +15% lightning / +5% cold
Changes damage: +20% nature / +8% all
Maximum encumbrance: +40
Spellpower: +20 (+4 eff.)
Mindpower: +20 (+3 eff.)
Movement speed: +21%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.6
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Wut (16.5-18.15 power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +17.0%
Attack speed: 100%
On weapon hit:
* 16% chance to slow global speed by 81%
* 20% chance to reduce armor by 7%
Damage (Melee): +16 acid
When wielded/worn:
Damage when hit (Melee): 4 nature / 2 fire
Changes resistances: +6% blight / +3% cold / +9% nature
Changes resistances penetration: +5% fire / +15% mind / +15% darkness
Changes damage: +25% darkness / +6% nature / +24% mind
Talent granted: +1 Attune Mindstar
Spell save: +3 (+1 eff.)
Maximum hate: +10.00
Mindpower: +21 (+3 eff.)
Mental crit. chance: +5%
Healing mod.: +28%
Heals friendly targets nearby when you use a nature summon: +60
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Wut (16.5-18.15 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +17.0%
Attack speed: 100%
On weapon hit:
* 16% chance to slow global speed by 81%
* 20% chance to reduce armor by 7%
Damage (Melee): +16 acid
When wielded/worn:
Damage when hit (Melee): 4 nature / 2 fire
Changes resistances: +6% blight / +3% cold / +9% nature
Changes resistances penetration: +5% fire / +15% mind / +15% darkness
Changes damage: +25% darkness / +6% nature / +24% mind
Talent granted: +1 Attune Mindstar
Spell save: +3 (+1 eff.)
Maximum hate: +10.00
Mindpower: +21 (+3 eff.)
Mental crit. chance: +5%
Healing mod.: +28%
Heals friendly targets nearby when you use a nature summon: +60
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Hathorab the living mindstar (15.5-17.05 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 15.5 - 17.1
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 16 lightning
Changes stats: +9 Str / +9 Dex / +11 Mag / +7 Wil / +7 Cun / +6 Con
Changes resistances: +20% lightning / +6% temporal / +3% darkness / +3% acid / +5% mind / +6% arcane
Changes resistances penetration: +7% mind / +16% lightning
Changes damage: +10% mind / +20% lightning
Talent granted: +1 Attune Mindstar
Physical save: +10 (+3 eff.)
Spell save: +7 (+1 eff.)
Mental save: +9 (+1 eff.)
Equilibrium when hit: +2.50
Psi when hit: +2.50
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Healing mod.: +30%
Heals friendly targets nearby when you use a nature summon: +58
Damage Resonance (when hit): +25%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Hathorab the living mindstar (15.5-17.05 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 15.5 - 17.1
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 16 lightning
Changes stats: +9 Str / +9 Dex / +11 Mag / +7 Wil / +7 Cun / +6 Con
Changes resistances: +20% lightning / +6% temporal / +3% darkness / +3% acid / +5% mind / +6% arcane
Changes resistances penetration: +7% mind / +16% lightning
Changes damage: +10% mind / +20% lightning
Talent granted: +1 Attune Mindstar
Physical save: +10 (+3 eff.)
Spell save: +7 (+1 eff.)
Mental save: +9 (+1 eff.)
Equilibrium when hit: +2.50
Psi when hit: +2.50
Mindpower: +10 (+1 eff.)
Mental crit. chance: +5%
Healing mod.: +30%
Heals friendly targets nearby when you use a nature summon: +58
Damage Resonance (when hit): +25%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.