This item will automatically be transmogrified when you leave the level.
dwarven-steel longsword 'Urthotorain' (29-41 power, 4 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 29.0 - 40.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +11 Str / +13 Dex / +15 Mag / +15 Wil / +11 Cun / +13 Con
See invisible: +15
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
dwarven-steel longsword 'Urthotorain' (29-41 power, 4 apr)dwarven-steel longsword 'Urthotorain' (29-41 power, 4 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 29.0 - 40.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +11 Str / +13 Dex / +15 Mag / +15 Wil / +11 Cun / +13 Con
See invisible: +15
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Tundrasmash the voratun plate armour (0 def, 16 armour)
Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Effects on melee hit:
* 20% chance to slow global speed by 60%
Changes stats: +6 Cun / +7 Wil
Changes resistances: +24% lightning
Changes resistances penetration: +15% cold
Changes damage: +9% cold
Mental save: +17 (+5 eff.)
Life regen: +6.10
Stamina each turn: +1.40
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Tundrasmash the voratun plate armour (0 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Effects on melee hit:
* 20% chance to slow global speed by 60%
Changes stats: +6 Cun / +7 Wil
Changes resistances: +24% lightning
Changes resistances penetration: +15% cold
Changes damage: +9% cold
Mental save: +17 (+5 eff.)
Life regen: +6.10
Stamina each turn: +1.40
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Aredil (51-71 power, 12 apr)
Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 51.0 - 71.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 19 arcane resource burn
On weapon crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Accuracy: +21 (+14 eff.)
Armour penetration: +15
Physical crit. chance: +14.0%
Physical power: +11 (+5 eff.)
Changes resistances: +3% nature / +6% blight
Changes resistances penetration: +15% physical
Changes damage: +6% physical
Maximum stamina: +20.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Aredil (51-71 power, 12 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 51.0 - 71.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 19 arcane resource burn
On weapon crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Accuracy: +21 (+14 eff.)
Armour penetration: +15
Physical crit. chance: +14.0%
Physical power: +11 (+5 eff.)
Changes resistances: +3% nature / +6% blight
Changes resistances penetration: +15% physical
Changes damage: +6% physical
Maximum stamina: +20.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Marach the voratun longsword (43-60 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.0 - 60.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 2) on crit: +29 acid / +24 fire / +13 nature
When wielded/worn:
Accuracy: +24 (+15 eff.)
Armour penetration: +18
Changes stats: +1 Cun / +3 Mag
Changes resistances penetration: +13% acid / +12% physical / +25% nature / +15% fire
Maximum mana: +40.00
Spellpower: +15 (+4 eff.)
Mental crit. chance: +3%
Global speed: +8%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Marach the voratun longsword (43-60 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.0 - 60.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 2) on crit: +29 acid / +24 fire / +13 nature
When wielded/worn:
Accuracy: +24 (+15 eff.)
Armour penetration: +18
Changes stats: +1 Cun / +3 Mag
Changes resistances penetration: +13% acid / +12% physical / +25% nature / +15% fire
Maximum mana: +40.00
Spellpower: +15 (+4 eff.)
Mental crit. chance: +3%
Global speed: +8%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Hellsbliss the voratun ring
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes stats: +6 Wil
Changes resistances: +3% blight / +12% fire / +15% arcane
Changes damage: +15% arcane / +6% fire
Mental save: +12 (+4 eff.)
Disarm immunity: +41%
Pinning immunity: +32%
Knockback immunity: +35%
Maximum life: +39.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Hellsbliss the voratun ringRequires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes stats: +6 Wil
Changes resistances: +3% blight / +12% fire / +15% arcane
Changes damage: +15% arcane / +6% fire
Mental save: +12 (+4 eff.)
Disarm immunity: +41%
Pinning immunity: +32%
Knockback immunity: +35%
Maximum life: +39.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Adera (0 def, 3 armour)
Requires:
- Level 25
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +24 (+19 eff.)
Armour: +3
Effects on melee hit:
* 20% chance to reduce all saves and defense by 34
Changes stats: +1 Dex / +2 Mag / +6 Cun / +5 Con
Changes resistances: +14% darkness / +3% mind
Changes damage: +12% mind
Reduces incoming crit damage: 15.00%
Physical save: +40 (+20 eff.)
Spell save: +10 (+3 eff.)
Mental save: +20 (+6 eff.)
Disarm immunity: +98%
Infravision radius: +4
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Adera (0 def, 3 armour)Requires:
- Level 25
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +24 (+19 eff.)
Armour: +3
Effects on melee hit:
* 20% chance to reduce all saves and defense by 34
Changes stats: +1 Dex / +2 Mag / +6 Cun / +5 Con
Changes resistances: +14% darkness / +3% mind
Changes damage: +12% mind
Reduces incoming crit damage: 15.00%
Physical save: +40 (+20 eff.)
Spell save: +10 (+3 eff.)
Mental save: +20 (+6 eff.)
Disarm immunity: +98%
Infravision radius: +4
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Demonsage of the Blightspawn (0 def, 16 armour)
Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +37%
Damage (Melee): 23 acid / 19 fire
Damage when hit (Melee): 14 acid / 13 fire
Changes stats: +10 Dex / -10 Mag / +8 Con
Changes resistances: +26% acid / +9% physical / -18% light / +34% fire / +9% cold / +13% darkness
Changes resistances penetration: +10% cold
Changes damage: +21% darkness
Physical save: +25 (+13 eff.)
Spell save: +9 (+3 eff.)
Mental save: +8 (+2 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Demonsage of the Blightspawn (0 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +37%
Damage (Melee): 23 acid / 19 fire
Damage when hit (Melee): 14 acid / 13 fire
Changes stats: +10 Dex / -10 Mag / +8 Con
Changes resistances: +26% acid / +9% physical / -18% light / +34% fire / +9% cold / +13% darkness
Changes resistances penetration: +10% cold
Changes damage: +21% darkness
Physical save: +25 (+13 eff.)
Spell save: +9 (+3 eff.)
Mental save: +8 (+2 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
voratun battleaxe 'Yvelera' (58-88 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 58.5 - 87.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +63 lightning / +52 cold
When wielded/worn:
Physical crit. chance: +20.0%
Physical power: +10 (+7 eff.)
Changes resistances: +12% fire
Changes resistances penetration: +31% lightning / +35% cold
Spell save: +12 (+4 eff.)
Disease immunity: +10%
Teleport immunity: +20%
Life regen: +2.00
Movement speed: +45%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
voratun battleaxe 'Yvelera' (58-88 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 58.5 - 87.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +63 lightning / +52 cold
When wielded/worn:
Physical crit. chance: +20.0%
Physical power: +10 (+7 eff.)
Changes resistances: +12% fire
Changes resistances penetration: +31% lightning / +35% cold
Spell save: +12 (+4 eff.)
Disease immunity: +10%
Teleport immunity: +20%
Life regen: +2.00
Movement speed: +45%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Shinepall the dragonbone magestaff (34-41 power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 34.0 - 40.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +8
Armour Hardiness: +2%
Changes damage: +9% light / +34% fire
Talent granted: +1 Command Staff
Physical save: +8 (+4 eff.)
Psi when hit: +0.12
Vim when firing critical spell: +3.00
Maximum vim: +17.00
Spellpower: +24 (+5 eff.)
Spell crit. chance: +13%
Mindpower: +30 (+8 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Shinepall the dragonbone magestaff (34-41 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 34.0 - 40.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +8
Armour Hardiness: +2%
Changes damage: +9% light / +34% fire
Talent granted: +1 Command Staff
Physical save: +8 (+4 eff.)
Psi when hit: +0.12
Vim when firing critical spell: +3.00
Maximum vim: +17.00
Spellpower: +24 (+5 eff.)
Spell crit. chance: +13%
Mindpower: +30 (+8 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Fogterror [power 374] (15 cooldown)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Physical power: +25 (+15 eff.)
Changes resistances: +3% darkness / +3% temporal
Changes damage: +9% physical
Maximum stamina: +32.86
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 114 lightning damage and will be dazed for 1 turn (571 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 26% for 2 turns.
* Heal for 94.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Fogterror [power 374] (15 cooldown)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Physical power: +25 (+15 eff.)
Changes resistances: +3% darkness / +3% temporal
Changes damage: +9% physical
Maximum stamina: +32.86
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 114 lightning damage and will be dazed for 1 turn (571 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 26% for 2 turns.
* Heal for 94.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Blackripper of the Blightspawn
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +14
Defense: +11 (+5 eff.)
Damage when hit (Melee): 2 acid
Changes stats: +7 Str / -7 Mag
Changes resistances: +12% acid
Changes resistances penetration: +14% all
Changes damage: +6% physical
Physical save: +17 (+9 eff.)
Spell save: +12 (+4 eff.)
Mental save: +17 (+5 eff.)
Only die when reaching: -80.00 life
Light radius: +10
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Blackripper of the BlightspawnRequires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +14
Defense: +11 (+5 eff.)
Damage when hit (Melee): 2 acid
Changes stats: +7 Str / -7 Mag
Changes resistances: +12% acid
Changes resistances penetration: +14% all
Changes damage: +6% physical
Physical save: +17 (+9 eff.)
Spell save: +12 (+4 eff.)
Mental save: +17 (+5 eff.)
Only die when reaching: -80.00 life
Light radius: +10
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Issihad the steel torque of psionic shield [power 55] (25 cooldown)
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Psi when hit: +0.12
Mindpower: +5 (+1 eff.)
It can be used to setup a psionic shield, reducing all damage taken by 55 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase all damage penetration by 12% for 2 turns.
* Gain a 12% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
Issihad the steel torque of psionic shield [power 55] (25 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Psi when hit: +0.12
Mindpower: +5 (+1 eff.)
It can be used to setup a psionic shield, reducing all damage taken by 55 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase all damage penetration by 12% for 2 turns.
* Gain a 12% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.