

Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +25% arcane
Changes damage: +25% arcane
Spellpower: +15 (+4 eff.)
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Creates an arcane explosion dealing 260 arcane damage based on magic in a radius of 3 around the user after any teleport.
It can be used to phase door up to range 6, within radius 2 of the target location
Activation costs 21 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +12 (+2 eff.)
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 27% chance to slow global speed by 64%
Changes stats: +6 Str / +7 Wil
Changes resistances: +14% physical / +3% light / +15% fire / +30% nature / +19% cold
Changes resistances penetration: +20% acid
Changes damage: +6% cold
Physical save: +15 (+5 eff.)
Spell save: +19 (+7 eff.)
Maximum life: +95.00
Healing mod.: +20%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+3 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
Reqs Level 35
[Ego++]
Arcane
While equipped:
Stats +7 Mag
dps ----------
Spell.pwr +17 (+9 eff.)
Dmg.mod +30% physical
+25% temporal +16% all
Res.pen +10% physical
+12% temporal
----- def -----
Resists +15% all
Anom.red +14
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Nature/Master/Psionic
Power 42.5 - 59.5 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
Melee+ +16 blight
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
Stats +23 Str +11 Dex +13 Mag
+13 Wil +13 Cun +12 Con
dps ----------
Spell.pwr +10 (+2 eff.)
Dmg.mod +16% physical
Acc +23 (+6 eff.)
----- def -----
Defense +10 (+2 eff.)
Def/telep +16
Res/telep +16%
Dur/telep +16%
---------- misc
Max.stam +10.00
One-handed war axes.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
[Ego++]
Nature
Power 38.0 - 49.4 Physical
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +8 Str +7 Dex +13 Mag
+16 Wil +8 Cun +18 Con
----- def -----
Max.HP +81.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 70% Mag, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +40
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* deals 118 temporal damage and slows enemies in radius 6 of the target by 128% based on Magic
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +30% physical / +30% temporal
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
It can be used to activate talent Blink Blade (costing 9 power out of 10/10) :
Effective talent level: 4.0
Power cost: 9 out of 10/10.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +75 (+19 eff.)
Armour penetration: +10
Physical crit. chance: +2.0%
Physical power: +25 (+5 eff.)
Defense: +3 (+1 eff.)
Fatigue: -20%
Changes stats: +6 Cun / +6 Dex
Changes resistances penetration: +20% physical
Changes damage: +6% acid
Critical mult.: +5.00%
Maximum life: +211.00
Maximum stamina: +80.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +2 Mag / +6 Con
Changes resistances: +17% acid / +18% physical / +19% cold / +20% fire / +15% all
Changes damage: +25% acid / +18% physical / +33% cold / +21% nature / +25% fire
Talent cooldown: Refit Golem (-6 turns)
Critical mult.: +22.09%
Spell save: +3 (+1 eff.)
Poison immunity: +42%
Disease immunity: +46%
Mana each turn: +0.30
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +100.00
Spellpower: +26 (+7 eff.)
Spell crit. chance: +17%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 57.5 - 80.5
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 2) on crit: +90 fire
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +12.0%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 31
Damage when hit (Melee): 6 mind
Changes resistances: +6% mind
Changes resistances penetration: +5% mind / +18% fire
Changes damage: +12% mind
Critical mult.: +33.00%
Global speed: +9%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 5
When wielded/worn:
Armour penetration: +4
Changes stats: +8 Str
Changes resistances penetration: +31% fire
Changes damage: +12% blight
Critical mult.: +15.00%
Spell save: +18 (+6 eff.)
Stamina each turn: +3.69
Spellpower: +35 (+9 eff.)
It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 21 turns.
When used:
* Gain a 40% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Str / +7 Dex / +13 Mag / +16 Wil / +8 Cun / +18 Con
Maximum life: +81.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.