
Boots of the Hunter (2 def, 12 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+6 eff.)
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Armegorn the Hailrazor (15-18 power, 3 apr, lightning element)Requires:
- Magic 16
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +10 (+5 eff.)
Damage when hit (Melee): 2 physical
Changes resistances penetration: +5% lightning
Changes damage: +15% lightning / +12% cold
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Physical save: +6 (+3 eff.)
Spellpower: +6 (+2 eff.)
Spell crit. chance: +2%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.3
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 92.82 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+4 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

cashmere cloak 'Drurestir' (2 def, 7 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +7
Defense: +2 (+1 eff.)
Changes stats: +3 Dex / +4 Wil
Changes resistances: +12% mind / +18% cold
Pinning immunity: +20%
Only die when reaching: -80.00 life
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

ethereal alchemist's lamp of corpselightRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +4 Mag
Changes resistances: +10% blight / +8% darkness
Spellpower: +13 (+3 eff.)
Spell crit. chance: +5%
Light radius: +6
Infravision radius: +5
See invisible: +7
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 25 blight damage or heals 35 life.
Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

cashmere robe 'Icemarrow' (10 def, 4 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +4
Defense: +10 (+5 eff.)
Changes resistances: +3% physical / +11% all
Changes resistances penetration: +15% cold / +25% temporal
Spell save: +21 (+7 eff.)
Maximum life: +100.00
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

dreamer's alchemist's lamp of corpselightRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +7% blight / +6% darkness
Mental save: +5 (+2 eff.)
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Mindpower: +7 (+3 eff.)
Mental crit. chance: +6%
Light radius: +4
Infravision radius: +5
See invisible: +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 29 blight damage or heals 41 life.
Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Heattrial the gold ringRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +6 (+3 eff.)
Damage when hit (Melee): 2 blight
Changes resistances: +6% blight / +18% fire
Changes resistances penetration: +5% blight
Changes damage: +6% cold / +9% fire
Spellpower: +9 (+2 eff.)
Mindpower: +10 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

gold amulet 'Porywen'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 29
Changes stats: +3 Dex
Changes resistances: +17% lightning
Changes resistances penetration: +10% blight
Critical mult.: +15.00%
Blindness immunity: +16%
Stun/Freeze immunity: +25%
Maximum stamina: +10.00
Infravision radius: +4
Sight radius: +2
See invisible: +7
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Haroledil the gold amuletRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +2.0%
Physical power: +20 (+10 eff.)
Defense: +20 (+10 eff.)
Changes stats: +5 Str / +3 Mag
Changes damage: +6% darkness / +6% temporal / +6% light / +6% physical
Critical mult.: +20.00%
Maximum stamina: +20.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

RavenrendRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +15 (+8 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 22%
Damage when hit (Melee): 8 light
Changes stats: +5 Wil
Changes resistances penetration: +25% darkness
Mental save: +10 (+3 eff.)
Confusion immunity: +20%
Maximum life: +100.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+2 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Crown of Burning Pain (13 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +13 (+7 eff.)
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 81.20 fire and 77.14 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Scabumbra (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Damage when hit (Melee): 4 cold
Changes stats: +4 Mag / +4 Wil
Changes resistances: +3% cold / +3% nature / +13% all
Changes resistances penetration: +5% nature
Changes damage: +9% cold / +12% nature / +17% all
Spell save: +20 (+6 eff.)
Silence immunity: +27%
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +31 (+8 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
