

Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Damage (Melee): 29 arcane
Changes damage: +30% blight
Talent granted: +1 Command Staff
Critical mult.: +5.00%
Mana each turn: +0.27
Mana when firing critical spell: +2.00
Maximum mana: +165.00
Maximum pos.energy: +5.00
Maximum neg.energy: +5.00
Spellpower: +22 (+7 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes resistances penetration: +10% light
Changes damage: +9% fire
It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase all damage penetration by 12% for 2 turns.
* Increase all damage by 12% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
When wielded/worn:
Changes stats: +6 Dex / +6 Mag / +1 Wil
Changes resistances: +6% mind
Changes resistances penetration: +17% physical
Changes damage: +11% arcane / +9% mind
Maximum hate: +4.00
Spellpower: +12 (+6 eff.)
Mental crit. chance: +2%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 71.0 - 99.4
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +26
Armour Penetration: +18
Crit. chance: +18.0%
Capacity: 21
On weapon hit:
* 20% chance to reduce damage dealt by 17%
* 20% chance to knock the target back 3 spaces and deal 119 physical damage
On weapon crit:
* Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +48 physical
Damage (radius 1) on hit: +12 darkness
Damage (radius 2) on crit: +12 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10 (+4 eff.)
Fatigue: +20%
Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness
Spell save: +20 (+10 eff.)
Mindpower: +10 (+3 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour penetration: +7
Defense: +2 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 20
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +9% blight
Changes damage: +18% temporal
Critical mult.: +14.00%
Stealth bonus: +7
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Defense: +23 (+8 eff.)
Damage when hit (Melee): 10 blight / 6 temporal
Changes stats: +5 Wil
Stealth bonus: +13
Spell save: +12 (+6 eff.)
Vim when firing critical spell: +2.00
Spellpower: +15 (+6 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+2 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 100% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.