
Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 48.0 - 57.6
Uses stats: 30% Wil, 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +4.5%
Block value: +320
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+4 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
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Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 72.62 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 72.62 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
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Ragykhad the Scorchrune (37-48.1 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 37.0 - 48.1
Uses stats: 30% Wil, 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
* Random elemental explosion
* 25% chance for lightning to arc to a second target
Damage (Melee): +15 lightning
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes resistances: +12% mind / +6% fire
Changes resistances penetration: +14% acid / +9% darkness / +14% lightning / +10% cold / +12% mind / +14% fire
Changes damage: +3% mind / +9% fire
Sharp, short and deadly.
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Death's Embrace (18 def, 18 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+9 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Cun / +5 Mag
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+5 eff.)
Healing mod.: -15%
It can be used to turn yourself invisible (power 16, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
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Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
Base power: 0.0 - 0.0
Uses stat: 30% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
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Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stats: 150% Mag, 30% Wil
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+13 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
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Mandible of Ungolmor (40-52 power, 12 apr)Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 30% Wil, 30% Cun, 35% Str, 35% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +12
Physical crit. chance: +22.0%
Attack speed: 100%
On weapon crit:
* inflicts pinning spydric poison upon the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +5
Armour Hardiness: +5%
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Light radius: -2
It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) :
Effective talent level: 3.0
Power cost: 25 out of 40/40.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 30 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark.
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
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