
Zubytha the Infernopiety (9 def, 12 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +12
Defense: +9 (+5 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 5 fire
Damage when hit (Melee): 2 darkness
Changes resistances: +17% cold / +13% physical / +46% fire
Changes damage: +12% fire
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) :
Effective talent level: 2.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns.
Also if the target is protected by a temporary damage shield there is 70% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

Drake's Bane (45-67.5 power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Lisyldara (13.5-17.55 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 13.5 - 17.6
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (radius 1) on hit: +4 arcane / +12 acid
Damage (radius 2) on crit: +8 lightning / +9 cold
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour penetration: +7
Changes resistances: +6% acid
Changes resistances penetration: +7% lightning / +9% cold / +10% arcane / +6% all
Movement speed: +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Chamyragund the yew magestaff (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +8 (+8 eff.)
Changes stats: +2 Cun
Changes resistances penetration: +15% acid
Changes damage: +15% acid / +20% fire
Talent granted: +1 Command Staff
Psi when hit: +0.08
Hate when firing a critical mind attack: +1.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +3%
Mental crit. chance: +1%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 30.65 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Zubawyn (13.5-18.9 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 13.5 - 18.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +9 cold
When wielded/worn:
Accuracy: +11 (+4 eff.)
Changes stats: +3 Str / +1 Mag
Changes damage: +12% mind / +7% physical
See invisible: +6
One-handed war axes.
This item has been sent to the Item's Vault.

elemental steel greatsword of amnesia (25-40 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 25.0 - 40.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 acid damage (1/turn)
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
When wielded/worn:
Changes resistances penetration: +10% acid
Changes damage: +14% acid
Massive two-handed swords.
This item has been sent to the Item's Vault.

troll-hide hardened leather armour of the deep (9 def, 9 armour)Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +9
Defense: +9 (+9 eff.)
Fatigue: +8%
Changes resistances: +7% acid / +7% cold
Allows you to breathe in: water
Life regen: +4.40
Maximum life: +37.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+2 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
