The Black Ring
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+3 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.
The Black RingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+3 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.
Armaldil the Shimmerkiller (10 def, 7 armour)
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +7
Defense: +10 (+4 eff.)
Damage when hit (Melee): 6 lightning
Changes stats: +4 Cun / +4 Wil
Changes resistances: +16% cold / +6% fire
Changes resistances penetration: +5% lightning
Changes damage: +15% lightning
Physical save: +7 (+4 eff.)
Mental crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Armaldil the Shimmerkiller (10 def, 7 armour)Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +7
Defense: +10 (+4 eff.)
Damage when hit (Melee): 6 lightning
Changes stats: +4 Cun / +4 Wil
Changes resistances: +16% cold / +6% fire
Changes resistances penetration: +5% lightning
Changes damage: +15% lightning
Physical save: +7 (+4 eff.)
Mental crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
dwarven-steel dagger 'Zanumadan' (28-36 power, 7 apr)
Requires:
- Dexterity 24
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 28.0 - 36.4
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +12 blight
When wielded/worn:
Accuracy: +17 (+14 eff.)
Armour penetration: +7
Changes stats: +5 Str / +6 Dex / +5 Mag / +6 Wil / +3 Cun / +3 Con
Changes resistances penetration: +8% physical
Changes damage: +18% blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.
dwarven-steel dagger 'Zanumadan' (28-36 power, 7 apr)Requires:
- Dexterity 24
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 28.0 - 36.4
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +12 blight
When wielded/worn:
Accuracy: +17 (+14 eff.)
Armour penetration: +7
Changes stats: +5 Str / +6 Dex / +5 Mag / +6 Wil / +3 Cun / +3 Con
Changes resistances penetration: +8% physical
Changes damage: +18% blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.
dwarven-steel mail armour 'Lightviper' (3 def, 9 armour)
Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +9
Defense: +3 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 2 cold
Changes stats: +3 Wil
Changes resistances: +10% acid / +11% darkness / +15% blight / +7% cold / +9% light
Changes resistances penetration: +10% light
Allows you to breathe in: water
Life regen: +2.00
Stamina each turn: +0.50
Light radius: +1
A suit of armour made of mail.
This item has been sent to the Item's Vault.
dwarven-steel mail armour 'Lightviper' (3 def, 9 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +9
Defense: +3 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 2 cold
Changes stats: +3 Wil
Changes resistances: +10% acid / +11% darkness / +15% blight / +7% cold / +9% light
Changes resistances penetration: +10% light
Allows you to breathe in: water
Life regen: +2.00
Stamina each turn: +0.50
Light radius: +1
A suit of armour made of mail.
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
Crown of Burning Pain (8 def, 0 armour)
Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+3 eff.)
Fatigue: +4%
Changes stats: +3 Cun / +3 Wil
Changes resistances: +20% fire
Changes damage: +20% fire
It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) :
Effective talent level: 2.0
Power cost: 38 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 21.00 fire and 21.00 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (8 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+3 eff.)
Fatigue: +4%
Changes stats: +3 Cun / +3 Wil
Changes resistances: +20% fire
Changes damage: +20% fire
It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) :
Effective talent level: 2.0
Power cost: 38 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 21.00 fire and 21.00 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Infused Cerebrum (8 def, 0 armour)
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+6 eff.)
Mindpower: +12 (+2 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 100 power out of 150/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.
Infused Cerebrum (8 def, 0 armour)Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+6 eff.)
Mindpower: +12 (+2 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 100 power out of 150/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (172% power, 19 apr)
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 172% Range: 1.6x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str / +5 Dex / +15 Con
Reduced damage from: +20% Living
Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (172% power, 19 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 172% Range: 1.6x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str / +5 Dex / +15 Con
Reduced damage from: +20% Living
Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
voratun waraxe 'Phoenixonslaught' (151% power, 6 apr)
Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Power: 151% Range: 1.4x
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +3.0%
Changes stats: +23 Str / +12 Dex / +13 Mag / +13 Wil / +12 Cun / +9 Con
Changes resistances penetration: +15% blight / +25% fire
Stamina each turn: +3.00
Maximum stamina: +30.00
One-handed war axes.
This item has been sent to the Item's Vault.
voratun waraxe 'Phoenixonslaught' (151% power, 6 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Power: 151% Range: 1.4x
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +3.0%
Changes stats: +23 Str / +12 Dex / +13 Mag / +13 Wil / +12 Cun / +9 Con
Changes resistances penetration: +15% blight / +25% fire
Stamina each turn: +3.00
Maximum stamina: +30.00
One-handed war axes.
This item has been sent to the Item's Vault.