

1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.3x
Uses 50% Dex, 100% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight +20 fire
While equipped:
Stats +5 Mag
defense ------
Resistance +10% blight +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
When used to Attack:
Weapon Damage 160% Range: 1.0x-1.2x
Uses 150% Mag
Damage Ice
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +8.0%
Block +150
On Hit: 15% Ice Shards level 3
While equipped:
defense ------
Armor +20
Defense +5 (+2 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 48
[Random Unique]
Nature
When used to Attack:
Weapon Damage 179% Range: 1.0x-1.2x
Uses 150% Mag
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +198
On Hit:
* Deal physical damage equal to your armor (21)
While equipped:
defense ------
Armor +28
Fatigue +8%
Resistance +6% temporal +5% arcane
+1% physical
Mind save +3 (+1 eff.)
Life +173.00
Disarm Resist +20%
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 lite
[Unique]
Arcane
While equipped:
Stats +5 Mag
offense ------
Physical Power +7 (+1 eff.)
On-Hit 20 darkness
defense ------
Resistance +30% light
Max Resistance +10% light
other -------
Light -1000
Infravision +7
Masteries
+0.20 Cunning/Stealth
+0.20 Cursed/Darkness
On Spell Hit: 15% Invoke Darkness level 4
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 belt armor
[Unique]
Psionic
While equipped:
defense ------
Fatigue +5%
Resistance +30% lightning
Stun Resist +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
defense ------
Armor +35
Defense +25 (+7 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+5 eff.)
Spell save +25 (+6 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


2.5 Encumbrance
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 144% Range: 1.0x-1.2x
Uses 150% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats +5 Wil
offense ------
Spell Crit +15%
Spellpower +30 (+6 eff.)
Damage +35% arcane
defense ------
Mind save +8 (+2 eff.)
other -------
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mace 1H weapon
[Unique]
Psionic
Weapon Damage 162% Range: 1.0x-1.4x
Uses 150% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning +50 physical
On-crit, radius 2 +100 lightning +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 109% Range: 1.0x-1.1x
Uses 50% Wil, 50% Mag, 30% Cun
Damage Fire
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +32
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% cold
While equipped:
offense ------
Mind Crit +8%
Mindpower +16 (+4 eff.)
Damage +20% fire +20% cold
Ignore resists +12% fire +12% cold
defense ------
Resistance +20% fire +20% cold
Spell save +12 (+3 eff.)
other -------
Psi/turn +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.20 Psionic/Thermal mastery
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
When used to Attack:
Weapon Damage 156% Range: 1.0x-1.4x
Uses 150% Mag
Damage Darkness
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +10.0%
Block +250
While equipped:
offense ------
Spellpower +20 (+4 eff.)
Damage +40% darkness
defense ------
Armor +20
Fatigue +2%
Resistance +25% darkness
other -------
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray level 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 162% Range: 1.0x-1.4x
Uses 155% Mag
Damage Light
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+2 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 501.26 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +8 (+2 eff.)
Damage +8% light +8% darkness
Ignore resists +15% light +15% darkness
defense ------
Resistance +10% light +10% darkness
Max Resistance +5% light +5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Effective talent level: 4.5
Power cost 30 out of 60/60.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 38 light damage to everyone else who enters. The circle lasts 5 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T2 massive armor
Reqs - Massive armour training
[Ego++]
Arcane
While equipped:
Stats +5 Str +4 Mag +4 Wil +7 Con
offense ------
Physical Crit +6.0%
Spell Crit +6%
Mind Crit +6%
Physical Power +13 (+2 eff.)
Spellpower +16 (+3 eff.)
Mindpower +14 (+4 eff.)
defense ------
Armor +9
Fatigue +29%
Resistance +13% lightning +8% fire
-14% light +9% darkness
Physical save +7 (+2 eff.)
Spell save +7 (+2 eff.)
Mind save +7 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+5 eff.)
defense ------
Armor +50
Defense +40 (+9 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+12 eff.)
Spell save +35 (+9 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Unique]
Master
While equipped:
offense ------
Physical Power +10 (+2 eff.)
Damage +8% physical
Accuracy +10 (+3 eff.)
defense ------
Armor +10
Hardiness +20%
Defense +5 (+1 eff.)
Fatigue -15%
Physical save +45 (+15 eff.)
Confus Resist +50%
other -------
Max mana -40.00
Max stamina +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Random Unique]
Arcane/Master
When used to Attack:
Weapon Damage 175% Range: 1.0x-1.2x
Uses 150% Mag
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +311
On-hit +20 fire +4 darkness
On-crit, radius 2 +43 light +39 fire
On Hit:
* 20% chance to reduce strength, dexterity, and constitution by 35
While equipped:
Stats +5 Str +7 Con
offense ------
Ignore resists +5% blight
On shield block:
* Deals 195 light and fire damage to each enemy blocked
When Hit 31 fire
defense ------
Armor +22
Fatigue +8%
Resistance +6% blight +29% fire +22% light
+30% cold
Physical save +15 (+5 eff.)
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Glows brightly in the light of dawn.
When used to Attack:
Weapon Damage 162% Range: 1.0x-1.2x
Uses 150% Mag
Damage Light
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +280
While equipped:
defense ------
Armor +20
Defense +16 (+3 eff.)
Ranged Defense +17 (+3 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+5 eff.)
other -------
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T5 light armor
[Random Unique]
Nature/Master
While equipped:
Stats +10 Cun +10 Dex
offense ------
Ignore resists +10% physical
On-Hit (Melee):
* 20% chance to slow global speed by 65%
defense ------
Armor +18
Defense +45 (+9 eff.)
Fatigue +8%
Resistance +3% acid +3% temporal +9% nature
Spell save +6 (+1 eff.)
Life +129.00
Life Regen +20.00
Healmod +40%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
offense ------
Spellpower +20 (+4 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+3 eff.)
Resistance +30% light +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
defense ------
Resistance +15% lightning +15% temporal
+15% light +15% fire +15% nature
+15% acid +10% physical
+15% blight +15% cold
+10% arcane +15% darkness
Physical save +15 (+5 eff.)
Spell save +15 (+4 eff.)
Mind save +15 (+4 eff.)
Confus Resist +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 head armor
[Unique]
Master
While equipped:
defense ------
Armor +20
Fatigue +12%
Resistance +15% acid +15% physical +15% fire
+15% cold +15% lightning
Physical save +12 (+4 eff.)
Spell save +12 (+3 eff.)
Mind save +12 (+3 eff.)
other -------
Telepathy Dragon
Traces of a dragon's power still remain in this bleached and cracked skull.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+5 eff.)
defense ------
Armor +50
Defense +40 (+8 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+11 eff.)
Spell save +35 (+9 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
offense ------
Physical Power +10 (+2 eff.)
Spellpower +30 (+6 eff.)
defense ------
Defense +6 (+1 eff.)
Resistance +15% all
Spell save +25 (+6 eff.)
Blind Resist +50%
other -------
See Invisibility +10
On Spell Hit: 5% Blood Grasp level 3
On Spell Hit: 5% Soul Rot level 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 feet armor
[Random Unique]
Nature/Master
While equipped:
Stats +16 Dex +2 Wil +30 Lck
offense ------
Damage +6% physical
defense ------
Armor +5
Resistance +11% lightning +15% temporal
+6% mind
Stealth +28
Life Regen +11.00
Healmod +18%
Blind Resist +24%
Silence Resist +20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+4 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+5 eff.)
Mind save +10 (+4 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cursed/Endless hunt
+0.20 Cunning/Trapping
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Random Unique]
Arcane/Master
While equipped:
Stats +2 Str +10 Mag
offense ------
Spell Crit +6%
Spellpower +26 (+7 eff.)
Damage +12% blight +27% light +6% nature
defense ------
Armor +13
Defense +13 (+5 eff.)
Resistance +12% lightning +25% darkness
+12% fire +12% blight +10% cold
+27% light +15% all
Physical save +50 (+14 eff.)
Spell save +59 (+23 eff.)
Mind save +20 (+7 eff.)
Life +70.00
other -------
Light +6
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Normal]
Rings make your fingers look great!
This item has been sent to the Item's Vault.