
Mirror Shards0.1 Encumbrance
T3 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Damage +12% light
When Hit:
* 30% chance to blind
defense ------
Resistance +25% light
other -------
Light +1
Create a reflective shield (50% reflection rate, 328 strength, based on Magic) for 5 turns.
Uses 14 power out of 24/24
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

Bloodcaller0.1 Encumbrance
T4 ring jewelry
[Unique]
Psionic
While equipped:
defense ------
Fatigue -5%
Mind save -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Nightsong0.1 Encumbrance
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
offense ------
Damage +10% darkness
defense ------
Defense +6 (+1 eff.)
Fatigue -7%
Mind save +13 (+3 eff.)
other -------
Max stamina +25.00
Cooldown Shadowstep -1
Shadowstep:
Effective talent level: 3.5
Power cost 29 out of 50/50.
Range 8
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

steel greatsword 'Runynik' (32-51 power, 2 apr)3.0 Encumbrance
T2 greatsword 2H weapon
[Random Unique]
Master/Psionic
Weapon Damage 32.0 - 51.2 Physical
Uses 40% Wil, 50% Mag, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +3.0%
Attack Speed 100%
On-hit +7 darkness +8 temporal
Damage Against +10% Living
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
offense ------
On-Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
defense ------
Resistance +3% darkness
Massive two-handed swords.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance
T2 head armor
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
offense ------
Damage +10% physical
defense ------
Armor +6
Fatigue +8%
Physical save +12 (+3 eff.)
Spell save +12 (+3 eff.)
Mind save +12 (+3 eff.)
other -------
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
