
Mercy (35-46 power, 9 apr)Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (40-52 power, 12 apr)Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 30% Cun, 35% Str, 35% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +22.0%
Attack speed: 100%
When this weapon hits: Poisonous Bite (20% chance level 3).
On weapon crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +15
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Talent granted: +5 Toxic Death
Poison immunity: +100%
Light radius: -2
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Glory of the PrideRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +10 (+2 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+1 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+11 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.

Steamcatcher (12 def, 0 armour)Requires:
- Level 25
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +12 (+3 eff.)
Changes stats: +10 Cun
Changes resistances: +15% fire
Changes damage: +10% physical
Steampower: +15 (+5 eff.)
Steam crit. chance: +5%
Steam each turn: +1.00
On taking fire damage: Gain 5% of the damage as steam.
There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam.
This item has been sent to the Item's Vault.

Steam Powered Helm (3 def, 12 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +12
Defense: +3 (+0 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Con
Changes resistances: +10% all
Blindness immunity: +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

Laser Powered Giant Smasher (80-120 power, 0 apr)Requires:
- Strength 40
Powered by unknown forces
Powered by steamtech
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 80.0 - 120.0
Uses stat: 130% Str
Damage type: Light
Accuracy bonus: +0.2% base dam (max 20%)
Crit. chance: +25.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +20 fire
When wielded/worn:
Damage against: +10% Humanoid / +10% Giant
Talent granted: +1 Laser Powered Smash
Confusion immunity: +100%
Fear immunity: +100%
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.

Helm of Knowledge (0 def, 12 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +12
Fatigue: +8%
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% light / +15% mind / +10% arcane
Life regen: +2.00
It can be used without being worn.
It can be used to sense the presence of unique objects
Activation costs 20 power out of 20/20.
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.

Cloak of Daggers (10 def, 0 armour)Requires:
- Level 25
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Physical power: +5 (+1 eff.)
Defense: +10 (+2 eff.)
Changes stats: +6 Cun
Physical save: +10 (+2 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 248 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +7 Mag / +7 Wil / +7 Cun
Changes resistances: +15% all
Changes damage: +37% lightning / +37% temporal / +37% physical / +37% fire / +37% arcane / +37% cold
Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy
Mana each turn: +2.00
Maximum mana: +77.00
Spellpower: +35 (+17 eff.)
Spell crit. chance: +12%
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

voratun spike attachmentRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Armour: +20
Fatigue: +1%
Damage when hit (Melee): 50 physical
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
