
Newly picked upGlaretooth the voratun plate armour (0 def, 16 armour)
Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Str / +6 Con
Changes resistances: +13% acid / +11% physical / +3% light / +9% temporal / +36% cold / +15% lightning / +15% fire
Changes damage: +6% temporal
Talent cooldown: Rush (-5 turns)
Disarm immunity: +35%
Stun/Freeze immunity: +32%
Knockback immunity: +37%
Maximum life: +89.00
Light radius: +3
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Newly picked upBindings of Eternal Night (12 def, 12 armour)
Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+5 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Newly picked upBindings of Eternal Night (12 def, 12 armour)
Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+5 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Newly picked upThundermistress the voratun longsword (151% power, 6 apr)
Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 125 fire damage (1/turn)
Damage (radius 1) on hit: +8 arcane
When wielded/worn:
Accuracy: +24 (+6 eff.)
Changes stats: +29 Str / +13 Dex / +10 Mag / +13 Wil / +13 Cun / +13 Con
Changes resistances penetration: +30% fire
Changes damage: +18% lightning / +14% physical / +6% arcane / +30% fire
Reduces incoming crit damage: 15.00%
Light radius: +4
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Newly picked upSceptre of the Archlich (169% power, 12 apr, darkness element)
Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Power: 169% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+6 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Newly picked upRing of the Archlich
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+3 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+1 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

voratun shield 'Demonravage' (0 def, 10 armour, 195% power, 206.5 block)Requires:
- Shield usage training
- Cunning 48
Powered by arcane forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 196% Range: 1.2x
Uses stat: 111% Wil
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +206
Damage (Melee): +16 acid / +20 light / +20 darkness
Damage (radius 2) on crit: +40 light / +40 fire
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 23% chance to reduce damage dealt by 30%
Effects when hit in melee:
* 20% chance to reduce armor by 27%
On shield block:
* Deals 79 light and fire damage to each enemy blocked
Changes stats: +15 Mag / +9 Cun / +7 Con
Changes resistances: +20% acid / +11% fire / +35% light / +19% darkness
Changes damage: +3% acid / +20% light / +19% darkness
Talent granted: +1 Block
Reduces incoming crit damage: 10.00%
See invisible: +6
Handheld deflection devices.
This item has been sent to the Item's Vault.

Newly picked upChoker of Dread
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Blindness immunity: +100%
Spellpower: +5 (+3 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Newly picked upGoedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-6 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+5 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+8 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+15 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Nightstreak the pouch of stralite shots (23/23, 164% power, 5 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Power: 165% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +17.5%
Capacity: 23
Turns elapse between self-loadings: 4
On weapon hit:
* 20% chance to reduce damage dealt by 14%
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +8 light
Damage (radius 1) on hit: +4 darkness
Damage (radius 2) on crit: +20 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

The Long-ArmRequires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%
Activation costs 20 power out of 20/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

BelomanegRequires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +16 acid / +20 cold / +8 blight
Damage (radius 1) on hit: +8 temporal
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +25 (+5 eff.)
Armour penetration: +15
Ammo reloads per turn: +3
Effects on ranged hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +7 Mag
Changes resistances: +15% acid
Changes resistances penetration: +39% temporal / +12% physical / +15% all
Changes damage: +22% cold / +14% physical / +10% temporal
Talent mastery: +0.20 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

voratun steamgun 'Emilaith'Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +20 arcane
Damage (radius 1) on hit: +12 mind
Damage (radius 2) on crit: +39 lightning / +43 cold / +12 mind
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +7 (+2 eff.)
Damage when hit (Melee): 8 mind
Changes stats: +16 Str / +11 Dex / +12 Mag / +10 Wil / +13 Cun / +12 Con
Changes resistances penetration: +25% lightning / +23% cold
Changes damage: +9% mind
Movement speed: +41%
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
