
Ravennigh (77-123.2 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 77.0 - 123.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 41% chance to reduce strength, dexterity, and constitution by 6
Damage (Melee): +10 blight / +30 cold
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +6% darkness
Changes damage: +9% darkness
Massive two-handed swords.
This item has been sent to the Item's Vault.

void walker's dragonbone magestaff of protection (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +12% temporal / +9% darkness / +15% cold
Changes damage: +30% cold
Talent granted: +1 Command Staff
Spellpower: +15 (+5 eff.)
Spell crit. chance: +5%
Defense after a teleport: +16
Resist all after a teleport: +18%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Armour: +35
Defense: +25 (+5 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+5 eff.)
Spell save: +25 (+8 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
