
stralite shield 'Mireshaper' (0 def, 8 armour, 145 block)Requires:
- Shield usage training
- Strength 35
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +8 (+3 eff.)
Armour: +8
Fatigue: +8%
Effects on melee hit:
* 10 arcane resource burn
On shield block:
* Cause enemies within radius 6 to bleed for 193 physical damage over 5 turns (1/turn)
Changes resistances: +22% lightning / +3% nature / +12% light / +5% arcane
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

murderer's cashmere cloak of the hunter (2 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +18 (+5 eff.)
Armour penetration: +4
Defense: +2 (+1 eff.)
Fatigue: -5%
Changes stats: +2 Cun / +4 Dex
Maximum life: +44.00
Maximum stamina: +12.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

vitalizing copper amulet of visionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes stats: +3 Con
Physical save: +5 (+2 eff.)
Blindness immunity: +11%
Life regen: +2.00
Maximum life: +31.00
Infravision radius: +2
Sight radius: +2
See invisible: +6
Amulets can have magical properties.
This item has been sent to the Item's Vault.

truestriking stralite dagger of torment (31.5-40.95 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 31.5 - 41.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour penetration: +12
Changes resistances penetration: +8% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.

quick voratun longsword of projection (42-58.8 power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +18 (+5 eff.)
Changes stats: +1 Dex
Combat speed: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

blighted elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +12% blight
Changes damage: +25% blight
Talent granted: +1 Command Staff
Vim when firing critical spell: +3.00
Maximum vim: +19.00
Spellpower: +19 (+5 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Searkiller (49.5-79.2 power, 3 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 49.5 - 79.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 30% chance to reduce all saves and defense by 19
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +14 mind
Damage (radius 1) on hit: +8 cold
When wielded/worn:
Accuracy: +13 (+3 eff.)
Physical crit. chance: +7.0%
Damage when hit (Melee): 8 fire
Changes stats: +2 Dex / +5 Wil / +5 Cun
Changes resistances: +9% fire
Changes resistances penetration: +5% fire
Combat speed: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+4 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
