

Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
On weapon hit:
* 20% chance to reduce damage dealt by 21%
Damage (Ranged): +11 fire / +8 darkness
When wielded/worn:
Accuracy: +11 (+3 eff.)
Armour penetration: +8
Effects on ranged hit:
* 10% chance to reduce all saves and defense by 26
Changes stats: +5 Dex
Changes resistances penetration: +9% physical / +11% all
Changes damage: +15% fire
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 50.0 - 75.0
Uses stats: 0% Wil, 120% Str
Damage type: Darkness
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +17
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 27 damage
When wielded/worn:
Changes damage: +15% darkness
Massive two-handed mauls. Your inner turmoil engulfs this weapon.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -5%
Changes stats: +4 Str
Life regen: +1.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical power: +7 (+2 eff.)
Armour: +2
Damage (Melee): 7 fire
Changes stats: +3 Str
Changes resistances: +6% fire
Changes damage: +3% fire
When used to modify unarmed attacks:
Base power: 23.0 - 25.3
Uses stats: 60% Wil, 60% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 125%
When this weapon hits: Fire Breath (10% chance level 3).
Damage (radius 2) on crit: +10 fire
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 13.0 - 16.9
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +6.0%
Changes stats: +4 Str / +4 Dex / +4 Mag / +5 Wil / +4 Cun / +4 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +5 Str
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 99.6 Physical damage.
If the attack hits, the target is confused (39% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 39.0 - 62.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +4 lightning
When wielded/worn:
Changes stats: +10 Str / +6 Dex / +7 Mag / +16 Wil / +9 Cun / +7 Con
Changes resistances: +6% mind
Changes resistances penetration: +10% mind
Critical mult.: +10.00%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 10.5 - 13.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour: +6
Changes stats: +1 Str / +2 Con
Changes damage: +7% physical
Critical mult.: +15.00%
Mental save: +3 (+2 eff.)
Maximum hate: +2.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
Base power: 2.0 - 2.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Crit. chance: +2.5%
Attack speed: 100%
Damage (radius 2) on crit: +4 physical
When wielded/worn:
Damage (Melee): 4 mind / 3 darkness
Changes stats: +1 Str / +3 Con
Changes resistances: +3% cold
Changes damage: +3% mind / +2% darkness
Talent granted: +1 Attune Mindstar
Mindpower: +2 (+0 eff.)
Mental crit. chance: +1%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.