
wanderer's steel amulet of magic (+3)Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Changes stats: +3 Mag / +5 Cun / +4 Con
Amulets can have magical properties.
This item has been sent to the Item's Vault.

scorching brass lantern of healthPowered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Damage when the wearer is hit: 10 fire
Maximum life: +41.00
Light radius: +2
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Hellsstreak of trap destruction [power 19] (13 cooldown)Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 1
When wielded/worn:
Damage when the wearer hits(melee): 6 fire
Damage when the wearer is hit: 20 fire
Changes resistances penetration: +15% light
It can be used to try to disarm any known traps in a line (disarm power 19), placing all other charms into a 13 cooldown.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

dispeller's woollen robe of Linaniil (0 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Physical save: +11
Spell save: +22
Mental save: +12
Mana each turn: +0.15
Maximum mana: +40.00
Spellpower: +3
Spell crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

IvildamaPowered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +4 Mag
Maximum mana: +100.00
Spellpower: +8
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Defense: +1
Changes stats: +8 Cun / +4 Wil
Changes resistances: +20% temporal
Talent mastery: +0.20 Chronomancy / Time Travel
Spellpower: +8
Mindpower: +8
Reduces paradox failures(equivalent to willpower): +10
It can be used to activate talent Wormhole (costing 14 power out of 15/15) :
Effective talent level: 1.0
Power cost: 14 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns.
At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

alchemist's lamp of clarityRequires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Mental save: +7
Light radius: +3
See stealth: +8
See invisible: +8
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

gold amulet 'Nerurathra'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +6 Wil / +2 Mag
Changes resistances: +3% temporal
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Spelldrinker (27-35.1 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 55% Dex, 5% Mag, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Physical crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Firewalker (8 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: -10% cold / +20% fire
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

alchemist's rough leather gloves of the juggernaut (0 def, 1 armour)Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Damage (Melee): 4 acid / 3 fire / 4 lightning / 4 cold
Changes stats: +3 Mag / +3 Wil / +2 Con
Physical save: +12
Spell save: +3
Mental save: +4
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.6
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 25% and provides 13% chances to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

eldritch linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1
Changes stats: +4 Wil / +3 Mag
Mana each turn: +0.90
Mana when hit: +0.70
Maximum mana: +46.00
Spellpower: +10
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Ring of GrowthInfused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature / +8% physical
Physical save: +8
Life regen: +0.15
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

serendipitous steel amulet of willpower (+6)Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Accuracy: +7
Defense: +9
Changes stats: +6 Lck / +4 Wil
Reduce all damage from unseen attackers: 10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

steel amulet 'Falonaridas'Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes stats: +2 Wil
Changes resistances: +7% physical
Stamina each turn: +0.80
Amulets can have magical properties.
This item has been sent to the Item's Vault.

DarkwakerRequires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +2 Wil / +1 Mag
Changes resistances: +6% darkness
Mental save: +8
Light radius: +3
See stealth: +11
See invisible: +5
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Summertide PhialInfused by nature
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +4
Healing mod.: +10%
It can be used to call light, costing 10 power out of 15/15.
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.
